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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Tissue Paper Patriot?

Posted: Sat Jan 01, 2005 12:46 am 

Replies: 14
Views: 6123


You can change around hitpoints on anything, the trick is to carefully go in through objects.rfa. It'll be in the objects/vehicles/[air or land]/[the vehicle name]/Objects.con Example: objects/vehicles/air/A-10/Objects.con For instance I bumped up the HP on the A-10 so it can't be killed with one st...

 Forum: Questions / Need Assistance   Topic: Tissue Paper Patriot?

Posted: Sat Jan 01, 2005 3:33 am 

Replies: 14
Views: 6123


I have used quite a few rfa editing progs, but none that I like better than WinRFA. It can be glitchy at times, but its very straight forward, and gets the job done. Btw, thanks for the welcome! I've known toolazy2p for a wile, and just got around to start contributing to the modding Community he ha...

 Forum: Questions / Need Assistance   Topic: Trouble spawning the MP5 on DCF

Posted: Sat Jan 01, 2005 5:03 am 

Replies: 5
Views: 2860


Okay, it looks like you have two mistakes in that code. First, you cannot have the Team set to 0, it can either be 1, or 2 only. Thats why nothing was spawning, but even if it did spawn, its not the MP5. That code will spawn the Car-15 SpecOps kit, not the MP5 kit. So to fix both problems, use the f...

 Forum: Questions / Need Assistance   Topic: Increasing magsize serverside gets clients booted

Posted: Sat Jan 01, 2005 5:19 am 

Replies: 6
Views: 2892


I can change the mag-size to anything I want. All you need to do, is go through the Objects.rfa and carefully change the "ObjectTemplate.magSize", and "ObjectTemplate.numOfMag" values. I have modded mag sizes for a wile now, and had no problems with it. You can change everything from how many magazi...

 Forum: Questions / Need Assistance   Topic: Trouble spawning the MP5 on DCF

Posted: Sat Jan 01, 2005 6:42 pm 

Replies: 5
Views: 2860


 Forum: Questions / Need Assistance   Topic: Increasing aircraft roll-rates?

Posted: Sat Jan 01, 2005 7:15 pm 

Replies: 2
Views: 1812


Okay, so I was wondering if anyone has done anything like give an A-10 the roll-rate of an F-14 or something like that? I am wanting to do that very thing, and would kinda like to know where to start with it. I plan on maybe copying some of the physics of the F-14 over to the A-10, and see what happ...

 Forum: Questions / Need Assistance   Topic: Increasing aircraft roll-rates?

Posted: Sat Jan 01, 2005 9:12 pm 

Replies: 2
Views: 1812


Well so far, I've got the A-10 handling like an F-14 does at full speed, only at the A-10s full speed. The only problem is, I am having trouble with the DesertCombat Objects.rfa staying server side. I might try and add some code into the ObjectTemplates, and see what happens. I'll keep you guys upda...

 Forum: Vehicles and Weapons Modded   Topic: More Maneverable A10

 Post subject: More Maneverable A10
Posted: Sun Jan 02, 2005 12:57 am 

Replies: 14
Views: 11329


We have success!! Okay I finally got it tuned in, the A-10 is very manuverable now, and can easily lose fighters with a sharp turn, or two. Here is the code I used: ObjectTemplate.Active A10Engine ObjectTemplate.setMinRotation -0.3/0/-1000 ObjectTemplate.setMaxRotation 0.3/0/5000 ObjectTemplate.setM...
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