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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Maps You've Modded/Created   Topic: New =CDU= mod map's1 is ready.

Posted: Tue Aug 15, 2006 1:13 am 

Replies: 3
Views: 4394


Here is the modded Mustang that can be Spawned with a Mortar_weap[/img] Out of curiosity, did you ever play on the TNT heavily modded server? I loved to pull out the old WWII bazooka and shot a Yak9 a new players, they never knew what to say, they just stood there in surprise. Confused them even mo...

 Forum: Questions / Need Assistance   Topic: Can't edit certain things...

Posted: Tue Aug 15, 2006 1:45 am 

Replies: 12
Views: 6352


depends on how you made it. I dont know about other RFA makers, but GMakeRFA rewuires you to specifify the \bf1942\levels\level_name path or the archive wont work (unless you include a full directory structure). Eaiest way to think of RFA's is like zip files, which almost exaclty what they are, ecep...

 Forum: Questions / Need Assistance   Topic: Can't edit certain things...

Posted: Wed Aug 16, 2006 1:41 am 

Replies: 12
Views: 6352


 Forum: Questions / Need Assistance   Topic: Can't edit certain things...

Posted: Thu Aug 17, 2006 7:26 pm 

Replies: 12
Views: 6352


 Forum: Questions / Need Assistance   Topic: 3dsmax

Posted: Fri Aug 18, 2006 6:34 pm 

Replies: 5
Views: 3221


One major drawack to gmax though it does not support DDS textures. So what you have to do is make a tga copy, use the tga to set it all up then just before exporting, chnge the path/name of the texture from name.tga to name.dds It also lacks a lot of tools and you have to work a little to use a 3DS ...

 Forum: Questions / Need Assistance   Topic: Flamethrowers for bf42?

Posted: Fri Aug 18, 2006 6:36 pm 

Replies: 4
Views: 2534


It takes a little work and is client side only, but you can make falmethrowers. It has to either be in a new map or new mod (anything visual has to be done that way). You could make a flamethrower with invisible flames, but that is kind boering. If your still interested, http://serversidemodding.com...

 Forum: Questions / Need Assistance   Topic: Can't edit certain things...

Posted: Fri Aug 18, 2006 6:40 pm 

Replies: 12
Views: 6352


 Forum: Tutorials and Guides   Topic: How to make any wepaon shoot a spawnable item

Posted: Sun Sep 03, 2006 12:48 am 

Replies: 76
Views: 49880


ObjectTemplate.create FireArms Fueldrumdrop ObjectTemplate.setNetworkableInfo PlaneFireArmInfo ObjectTemplate.projectileTemplate fueldrumProjectile ObjectTemplate.projectilePosition 0/0.5/-0.5 ObjectTemplate.visibleDummyProjectileTemplate fueldrumDummy ObjectTemplate.magSize 6 ObjectTemplate.numOfM...
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