Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield 2   Topic: how does this work

Posted: Sun Apr 29, 2007 12:16 am 

Replies: 6
Views: 6360


I don't use the editor. I hate it. All my code is by hand. So I really don't know how to do it via the editor. I don't know if you can add code directly, you might need to use the editor's methods for doing stuff like that. All you need to do is add zoom factors, weather you do it by hand in the con...

 Forum: Battlefield 2   Topic: Adding more choppers in map

Posted: Sat Jul 21, 2007 4:37 am 

Replies: 1
Views: 3662


viewtopic.php?f=18&t=2831

In particular, ObjectTemplate.MaxNrOfObjectSpawned, will be the easiest.

You can also copy a spawner. It's all in the link.

 Forum: Battlefield 2   Topic: WASP defence weapon modification problem

Posted: Sat Aug 04, 2007 6:27 am 

Replies: 2
Views: 3864


Changing the hit points server-side has not been possible in BF1942 or BFV, I doubt it works in BF2. Increasing has never been possible (and I'm fairly certain still isnt in BF2/2142), however decreasing was possilbe in 42. This would be a client side only mod. I'm starting to find differencies bet...

 Forum: Battlefield 2   Topic: CombatArea

 Post subject: Re: CombatArea
Posted: Thu Sep 27, 2007 5:58 pm 

Replies: 5
Views: 6049


Most BF2 maps have a section toward the bottom that looks something like this: CombatAreaManager.use 1 CombatAreaManager.timeAllowedOutside 10.000000 CombatArea.create CombatArea_0_Default CombatArea.min 0.000000/0.000000 CombatArea.max 0.000000/0.000000 CombatArea.addAreaPoint 1023.984863/1023.9927...

 Forum: Battlefield 2   Topic: can't update BF

 Post subject: Re: can't update BF
Posted: Tue Oct 16, 2007 6:15 am 

Replies: 2
Views: 3698


Sounds like it can't find the registry key stating where BF2 is installed to.

Also BF2 is at 1.41 so I would first download the full 1.41 patch.

You might have to reinstall BF2 to get it "repair" the registry.

 Forum: Battlefield 2   Topic: Weapons Unlocked In Bf2(here we go again)

Posted: Tue Oct 16, 2007 6:18 am 

Replies: 4
Views: 4757


I have never actaully seen the unlocks unlocked sucessfully in any version of BF2. What you can do is forcably override the weapon positions (ie force all players to use an unlock). But in doing so you do not have the option to choose between the base and unlock weapons.

 Forum: Battlefield 2   Topic: night vision

 Post subject: Re: night vision
Posted: Tue Oct 16, 2007 6:20 am 

Replies: 4
Views: 5218


If it can be done, it will only work in SF. Also nightvision is a graphical HUD, so it may not be possilbe via server side. However, kittysite123 is right, look at a kit that has it, I think it might be spec ops. Also note that if you can/cannot get night vision working, the gas mask should work in ...

 Forum: Tutorials and Guides   Topic: Poison Smoke !

 Post subject: Re: Poison Smoke !
Posted: Tue Oct 16, 2007 6:25 am 

Replies: 24
Views: 15667


Ah interesting solution. The problem with mine was that I played with the projectile ttl and so it never really died. Yours you have used limited ammo. Nice find. However, I wonder if your projectiles actaully die. Probable doesn't matter if they do or not since they shouldn't take much resources an...
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