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Forum: Questions / Need Assistance Topic: Trouble getting Omaha CTF |
tbonez |
Posted: Mon Jun 30, 2008 4:47 pm
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Replies: 4 Views: 3364
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I have an omaha ctf version. You have to modify the original rfa and replace it. Add in some info about flags in the init.con and also setup a ctf.con in the root game dir and gameplay. Then what I do is make a patch file. Copy everything from the conquest directory and setup a file with just ctf di... |
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Forum: Questions / Need Assistance Topic: Pack collision damage? |
tbonez |
Posted: Fri Jul 25, 2008 9:44 am
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Replies: 25 Views: 14480
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Hey guys, Been modding a lot and have put up a 24/7 gazala on quagmire's luv shack. I'm still tweaking stuff but people seem to be having a hoot. The problem I am having is that the damage from soldiers is not enough if I correct it for my jet packs. You could push someone across the map with the wi... |
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Forum: Questions / Need Assistance Topic: Pack collision damage? |
tbonez |
Posted: Fri Jul 25, 2008 1:52 pm
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Replies: 25 Views: 14480
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Right... What I'm saying is the teamskin is what is 'modified' as of in terms of damage in collision. How do I make it that only the people with the certain kits become modified for their gravity damage? I thought about conditional statements, but that is a one time check and not while the game is b... |
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Forum: Questions / Need Assistance Topic: Pack collision damage? |
tbonez |
Posted: Wed Jul 30, 2008 1:48 am
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Replies: 25 Views: 14480
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[quote="Urglub"]In MaterialManagerSettings.con you can edit this values. 42 are legs and feets. There are a few of this to change to make it perfect, 30 or so. This is just an exampel with water. rem *** water *** MaterialManager.attGroup 1 MaterialManager.defGroup 40 MaterialManager.damag... |
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Forum: Questions / Need Assistance Topic: Pack collision damage? |
tbonez |
Posted: Wed Jul 30, 2008 8:32 am
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Replies: 25 Views: 14480
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Thanks. I have it working now. Just have to add building material numbers so you dont kill yourself jumping on top of a building. You guys know any reason why the parachute doesn't work with the jetpack code on a pack? ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTe... |
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Forum: Questions / Need Assistance Topic: Pack collision damage? |
tbonez |
Posted: Sat Aug 02, 2008 3:06 am
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Replies: 25 Views: 14480
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ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate.setPassiveAcceleration 0/0/0 rem ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 ObjectTemplate.... |
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Forum: Questions / Need Assistance Topic: Adding a new mod... objects do not appear. |
tbonez |
Posted: Wed Aug 13, 2008 8:34 am
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Replies: 4 Views: 2699
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Hi guys, I added vietnam elements into bf42 as a mod and the vehicles are not appearing. I know some of the coding doesn't line up but I'm sure I can get some objects to work correctly. What I have is a BFVietnam folder under mods, in there I have init.con game.CustomGameName BFVietnam game.addModPa... |
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Forum: Questions / Need Assistance Topic: Adding a new mod... objects do not appear. |
tbonez |
Posted: Wed Aug 13, 2008 5:12 pm
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Replies: 4 Views: 2699
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The code is the same for an object that exists with a texture and basic identity listed in objects.rfa These objects should appear even if the code as to how the object reacts does not fit in bf1942 definitions. I will try this. Put in the Ju88a into the vietnam mod and see if it will appear will le... |
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