Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Trouble getting Omaha CTF

Posted: Mon Jun 30, 2008 4:47 pm 

Replies: 4
Views: 3364


I have an omaha ctf version. You have to modify the original rfa and replace it. Add in some info about flags in the init.con and also setup a ctf.con in the root game dir and gameplay. Then what I do is make a patch file. Copy everything from the conquest directory and setup a file with just ctf di...

 Forum: Questions / Need Assistance   Topic: Pack collision damage?

 Post subject: Pack collision damage?
Posted: Fri Jul 25, 2008 9:44 am 

Replies: 25
Views: 14480


Hey guys, Been modding a lot and have put up a 24/7 gazala on quagmire's luv shack. I'm still tweaking stuff but people seem to be having a hoot. The problem I am having is that the damage from soldiers is not enough if I correct it for my jet packs. You could push someone across the map with the wi...

 Forum: Questions / Need Assistance   Topic: Pack collision damage?

 Post subject: Re: Pack collision damage?
Posted: Fri Jul 25, 2008 1:52 pm 

Replies: 25
Views: 14480


Right... What I'm saying is the teamskin is what is 'modified' as of in terms of damage in collision. How do I make it that only the people with the certain kits become modified for their gravity damage? I thought about conditional statements, but that is a one time check and not while the game is b...

 Forum: Questions / Need Assistance   Topic: Pack collision damage?

 Post subject: Re: Pack collision damage?
Posted: Wed Jul 30, 2008 1:48 am 

Replies: 25
Views: 14480


[quote="Urglub"]In MaterialManagerSettings.con you can edit this values. 42 are legs and feets. There are a few of this to change to make it perfect, 30 or so. This is just an exampel with water. rem *** water *** MaterialManager.attGroup 1 MaterialManager.defGroup 40 MaterialManager.damag...

 Forum: Questions / Need Assistance   Topic: Pack collision damage?

 Post subject: Re: Pack collision damage?
Posted: Wed Jul 30, 2008 8:32 am 

Replies: 25
Views: 14480


Thanks. I have it working now. Just have to add building material numbers so you dont kill yourself jumping on top of a building. You guys know any reason why the parachute doesn't work with the jetpack code on a pack? ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTe...

 Forum: Questions / Need Assistance   Topic: Pack collision damage?

 Post subject: Re: Pack collision damage?
Posted: Sat Aug 02, 2008 3:06 am 

Replies: 25
Views: 14480


ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate.setPassiveAcceleration 0/0/0 rem ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 ObjectTemplate....

 Forum: Questions / Need Assistance   Topic: Adding a new mod... objects do not appear.

Posted: Wed Aug 13, 2008 8:34 am 

Replies: 4
Views: 2699


Hi guys, I added vietnam elements into bf42 as a mod and the vehicles are not appearing. I know some of the coding doesn't line up but I'm sure I can get some objects to work correctly. What I have is a BFVietnam folder under mods, in there I have init.con game.CustomGameName BFVietnam game.addModPa...

 Forum: Questions / Need Assistance   Topic: Adding a new mod... objects do not appear.

Posted: Wed Aug 13, 2008 5:12 pm 

Replies: 4
Views: 2699


The code is the same for an object that exists with a texture and basic identity listed in objects.rfa These objects should appear even if the code as to how the object reacts does not fit in bf1942 definitions. I will try this. Put in the Ju88a into the vietnam mod and see if it will appear will le...
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