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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: New BF2 Site, Vids etc.

Posted: Fri Dec 24, 2004 8:09 pm 

Replies: 3
Views: 2410


That looks amazing, every video i see gets better and better. Advanced collision meshes, advanced soldier movments. The models and effects look off the hook. I cant wait. Any heads up on system requirements??? My machine should handle it fine, but i may need a few new parts :? If not a faster intern...

 Forum: Questions / Need Assistance   Topic: positions

Posted: Fri Dec 24, 2004 8:39 pm 

Replies: 1
Views: 1469


if you click the Object Mapper, you will see objects that are placed in the map, including spawns. But in the bottom of the bc window you will see 3 numbers X/Y/Z. these show the co-ordinates in relation the the map. These can be adjusted by moving your cursor. So see where you want an object to go,...

 Forum: General Discussion   Topic: MERRY CHRISTMAS!

Posted: Sat Dec 25, 2004 3:57 pm 

Replies: 4
Views: 2915


Merry Christmas to all you modders (and non-modders), and your families.

 Forum: General Discussion   Topic: Three Word Game

Posted: Sat Dec 25, 2004 4:01 pm 

Replies: 210
Views: 81537


stop the rushing

 Forum: Questions / Need Assistance   Topic: sweeeet , i just read this

Posted: Sun Dec 26, 2004 11:09 pm 

Replies: 3
Views: 2165


Sets which keys control the third value of the x/y/z values of the object, the roll (tilt) angle or the thrust, for engines.

i think this is most commonly set to throttle (c_PIThrottle)

 Forum: General Discussion   Topic: Backups

Posted: Mon Dec 27, 2004 4:00 pm 

Replies: 2
Views: 2390


just make a folder on your desktop and called in bf1942 backup, and copy the mods directory in there. so u have a backup of all your mods, with there archives. Other than that, just in that folder extract the mods u edit, and just keep then in there for backup. so if just one file goes wrong just re...

 Forum: General Discussion   Topic: Three Word Game

Posted: Tue Dec 28, 2004 1:04 pm 

Replies: 210
Views: 81537


 Forum: Questions / Need Assistance   Topic: Position prob

Posted: Tue Dec 28, 2004 1:20 pm 

Replies: 12
Views: 5653


YOU CANNOT ADD OR RENAME SPAWN TEMPLATES FOR A SUCCESSFUL SSM But this is what you need to do, notice what you have to do with each (add/edit) and in which .con to make the changes ObjectSpawnTemplates.con This Needs To Be Changed ObjectTemplate.create ObjectSpawner DPVSpawner ObjectTemplate.setObj...
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