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Message |
Forum: Battlefield Vietnam Topic: Restricting spawns |
Bulletcatcher |
Posted: Fri May 30, 2008 6:44 pm
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Replies: 2 Views: 2411
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You might considering to use a double controlpoint with each it's own spawnpoints attached.
By appointing the first to team 1 and the second to team 2 and using the DisabelWhenLosingControl property, you might be on the way.
BulletCatcher |
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Forum: Questions / Need Assistance Topic: Game F!#ked up |
Bulletcatcher |
Posted: Fri May 30, 2008 6:53 pm
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Replies: 5 Views: 2569
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Did you reinstall and update Punkbuster too?
Cost me a severe headache the last time reinstalling BF1942
BulletCatcher |
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Forum: Questions / Need Assistance Topic: Tryed it all. |
Bulletcatcher |
Posted: Fri May 30, 2008 7:01 pm
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Replies: 1 Views: 1750
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Do you mean that you want to include an existing level in your own mod?
I suggest to study for instance the Forgotten Hope map: Market Garden, which uses the original from Vanilla BF1942.
Read carefully the includes in the unpacked RFA from Forgotten Hope |
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Forum: Questions / Need Assistance Topic: The boundaries of serverside modding |
Bulletcatcher |
Posted: Fri May 30, 2008 7:09 pm
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Replies: 11 Views: 6052
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Hi there,
Could anybody tell me what I can change in a BF1942/FH level, without having our guest players to download new maps. So what are my possibilities with true serverside modding?
Thanks in advance for the explication.
BulletCatcher. |
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Forum: Questions / Need Assistance Topic: The boundaries of serverside modding |
Bulletcatcher |
Posted: Fri May 30, 2008 8:02 pm
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Replies: 11 Views: 6052
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So you mean that all the How to's are actually only for SSM? The problem is I gues that BF1942 keeps crashing everytime. I don't know if the origin lies in the modding I am doing or in the fact that I am altering a specific map that uses the basic BF1942 map and adds a mod to it (FH's Market Garden)... |
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Forum: Questions / Need Assistance Topic: The boundaries of serverside modding |
Bulletcatcher |
Posted: Mon Jun 02, 2008 9:41 pm
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Replies: 11 Views: 6052
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Hey Syd, Thanks for the starters. Say hello to Natty for me. Say its BC from Forgotten Soldiers. Means this that I can play with coördinates a bit and have to use all the templates as they are? To Zoomer: You might got the nick first but how many Johns are there in the world? If you want me in your ... |
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Forum: Questions / Need Assistance Topic: The boundaries of serverside modding |
Bulletcatcher |
Posted: Tue Jun 17, 2008 8:58 pm
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Replies: 11 Views: 6052
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Note from Syd: You can change some things in ObjectSpawnTemplates.con, but not all. you cannot add a Spawner, but you can change the vehicles under a spawner. Do you mean I can't change a vehicle in a create.template sequence for a vehicle that has spawnpoints in it's definition? I really would like... |
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Forum: Questions / Need Assistance Topic: Ammo Boxes and Health Cabinets not working on Wake? |
Bulletcatcher |
Posted: Fri Jun 27, 2008 4:13 pm
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Replies: 11 Views: 5252
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Hi there,
If somebody serversidemodded the static objects like removing ammoboxes and health cabinets, these will show up at the playersmap and will be inactive from the serverside.
I know this because I have done this for a map myself.
Bulletcatcher |
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