Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Restricting spawns

 Post subject: Re: Restricting spawns
Posted: Fri May 30, 2008 6:44 pm 

Replies: 2
Views: 2399


You might considering to use a double controlpoint with each it's own spawnpoints attached.

By appointing the first to team 1 and the second to team 2 and using the DisabelWhenLosingControl property,
you might be on the way.

BulletCatcher

 Forum: Questions / Need Assistance   Topic: Game F!#ked up

 Post subject: Re: Game F!#ked up
Posted: Fri May 30, 2008 6:53 pm 

Replies: 5
Views: 2562


Did you reinstall and update Punkbuster too?

Cost me a severe headache the last time reinstalling BF1942

BulletCatcher

 Forum: Questions / Need Assistance   Topic: Tryed it all.

 Post subject: Re: Tryed it all.
Posted: Fri May 30, 2008 7:01 pm 

Replies: 1
Views: 1746


Do you mean that you want to include an existing level in your own mod?

I suggest to study for instance the Forgotten Hope map: Market Garden, which uses the original from Vanilla BF1942.

Read carefully the includes in the unpacked RFA from Forgotten Hope

 Forum: Questions / Need Assistance   Topic: The boundaries of serverside modding

Posted: Fri May 30, 2008 7:09 pm 

Replies: 11
Views: 6029


Hi there,

Could anybody tell me what I can change in a BF1942/FH level, without having our guest players to download new maps. So what are my possibilities with true serverside modding?

Thanks in advance for the explication.

BulletCatcher.

 Forum: Questions / Need Assistance   Topic: The boundaries of serverside modding

Posted: Fri May 30, 2008 8:02 pm 

Replies: 11
Views: 6029


So you mean that all the How to's are actually only for SSM? The problem is I gues that BF1942 keeps crashing everytime. I don't know if the origin lies in the modding I am doing or in the fact that I am altering a specific map that uses the basic BF1942 map and adds a mod to it (FH's Market Garden)...

 Forum: Questions / Need Assistance   Topic: The boundaries of serverside modding

Posted: Mon Jun 02, 2008 9:41 pm 

Replies: 11
Views: 6029


Hey Syd, Thanks for the starters. Say hello to Natty for me. Say its BC from Forgotten Soldiers. Means this that I can play with coördinates a bit and have to use all the templates as they are? To Zoomer: You might got the nick first but how many Johns are there in the world? If you want me in your ...

 Forum: Questions / Need Assistance   Topic: The boundaries of serverside modding

Posted: Tue Jun 17, 2008 8:58 pm 

Replies: 11
Views: 6029


Note from Syd: You can change some things in ObjectSpawnTemplates.con, but not all. you cannot add a Spawner, but you can change the vehicles under a spawner. Do you mean I can't change a vehicle in a create.template sequence for a vehicle that has spawnpoints in it's definition? I really would like...

 Forum: Questions / Need Assistance   Topic: Ammo Boxes and Health Cabinets not working on Wake?

Posted: Fri Jun 27, 2008 4:13 pm 

Replies: 11
Views: 5228


Hi there,

If somebody serversidemodded the static objects like removing ammoboxes and health cabinets,
these will show up at the playersmap and will be inactive from the serverside.

I know this because I have done this for a map myself.

Bulletcatcher
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