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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: DCF amphibious?

Posted: Mon Oct 25, 2004 5:34 pm 

Replies: 22
Views: 8072


I'm sorry this is kind of off-topic but I didn't want to clog the forums by making another post so, is it possible to make a vehicle in normal BF1942 mode? Or can I only do that in DC. Same question here. :) I can't remember if there is an amphibious vehicle in BF, I think that should be the key....

 Forum: Questions / Need Assistance   Topic: BF1942 - Changing No4 to M1Garand

Posted: Mon Oct 25, 2004 6:08 pm 

Replies: 2
Views: 1711


There is a dfference between the No4 ENGINEER rifle and the No4 SNIPER rifle. One has a scoop, the other one doesn't have it. If you take a look at the init.con in the wake map it says this game.setTeamSkin 1 JapaneseSoldier game.setKit 1 0 Jap_Scout game.setKit 1 1 Jap_Assault game.setKit 1 2 Jap_A...

 Forum: Questions / Need Assistance   Topic: BF1942 - Changing No4 to M1Garand

Posted: Mon Oct 25, 2004 6:09 pm 

Replies: 2
Views: 1711


And if you want to replace the sniperrifle by a M1 sniper, that's not possible. :) So if you are editing the init.con in Battle of the bulge it looks like this: game.setTeamSkin 1 GermanSoldier game.setKit 1 0 German_Scout game.setKit 1 1 German_Assault game.setKit 1 2 German_AT game.setKit 1 3 Germ...

 Forum: Questions / Need Assistance   Topic: DCF amphibious?

Posted: Mon Oct 25, 2004 9:32 pm 

Replies: 22
Views: 8072


Okay so I need to find a vehicle(amphibious or sea) that is not in the network.con file.... And then replace the references to BRDM2. Going to look at that tomorrow. This is the right code that needs to be changed, right? ObjectTemplate.Active M2A3 ObjectTemplate.hpLostWhileDamageFromWater 0 ObjectT...

 Forum: Questions / Need Assistance   Topic: DCF amphibious?

Posted: Tue Oct 26, 2004 8:40 am 

Replies: 22
Views: 8072


you might be able to use the katyusha (sp?) rocket engine and change it's engine to be c_ETShip. then just use some rudders (wings) off of the lcvp or something. if this doesn't make sense let me know and i'll try and do up some sample code. otherwise, you'll need to find a c_ETShip type engine in ...

 Forum: Questions / Need Assistance   Topic: DCF amphibious?

Posted: Tue Oct 26, 2004 3:36 pm 

Replies: 22
Views: 8072


It works...Kinda. :D The APC is now floating above the water surface and it has a big fat rudder floating behind it. And when you hold the right mouse butten you get accelerated just like the nirtoboost. I'm going to play with the setting to get it right, thanks for the help so far! I will post the ...

 Forum: Questions / Need Assistance   Topic: DCF amphibious?

Posted: Tue Oct 26, 2004 3:43 pm 

Replies: 22
Views: 8072


 Forum: Questions / Need Assistance   Topic: DCF amphibious?

Posted: Tue Oct 26, 2004 8:45 am 

Replies: 22
Views: 8072


or what about setting it to that thing we were using when we were trying to get the control points to work? when you changed it to that thing the control points didn't show up but it didn't cause a client disconnect... that was the brdm water engine info (a.k.a. BRDM2WaterEngineInfo )... whenever i...
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