Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Help for bridges.

 Post subject: Help for bridges.
Posted: Mon Feb 25, 2008 3:11 pm 

Replies: 5
Views: 3491


Why nobody cant see my bridges what i added ? rem ** new bridge to south base Object.create Woodbrdg_M1 Object.absolutePosition 1020/109/1166 Object.rotation 0/0/0 Object.create Woodbrdg_M1 Object.absolutePosition 1020/109/1122 Object.rotation 0/0/0 Object.create Woodbrdg_M1 Object.absolutePosition ...

 Forum: Questions / Need Assistance   Topic: Help for bridges.

 Post subject: Re: Help for bridges.
Posted: Mon Feb 25, 2008 6:49 pm 

Replies: 5
Views: 3491


but what files i need to give them ho want to play my server,when i kive they these files can they play then another servers to? or cant?

 Forum: Questions / Need Assistance   Topic: .rfa dount work.

 Post subject: .rfa dount work.
Posted: Thu Dec 11, 2008 5:07 pm 

Replies: 5
Views: 5470


i added Demo_wake_002.rfa in my battlefield 1942 demo folder. Battlefield 1942 Multiplyer Demo\Archives\bf1942\Levels , but it's says Debog asertion failed, Moule: ,FIle:, Line0 ,

myself made it, edited some files only there and then packed to .rfn and named it Demo_Wake_002.rfa, just

 Forum: Questions / Need Assistance   Topic: .rfa dount work.

 Post subject: Re: .rfa dount work.
Posted: Thu Dec 11, 2008 6:24 pm 

Replies: 5
Views: 5470


Have you packed rfa files before? no i havent, i used this quide http://serversidemodding.com/viewtopic.php?f=4&t=3330 but i didn't used winrfa to makes modas, used notepad i extracted Demo_Wake.rfa and Demo_Wake_001.rfa and updated objectspawntemplates.con, objectspawn.con and added new .con f...

 Forum: Questions / Need Assistance   Topic: .rfa dount work.

 Post subject: Re: .rfa dount work.
Posted: Thu Dec 11, 2008 7:42 pm 

Replies: 5
Views: 5470


http://files.filefront.com/Demo+Wake+00 ... einfo.html
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