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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Need Suggestions and help...

Posted: Sun Jan 23, 2005 4:57 am 

Replies: 12
Views: 4126


 Forum: Tutorials and Guides   Topic: Removing templates without remming em out.

Posted: Sun Jan 23, 2005 5:20 am 

Replies: 33
Views: 23085


 Forum: Questions / Need Assistance   Topic: Need Suggestions and help...

Posted: Sun Jan 23, 2005 6:48 am 

Replies: 12
Views: 4126


 Forum: Questions / Need Assistance   Topic: Need Suggestions and help...

Posted: Sun Jan 23, 2005 8:27 am 

Replies: 12
Views: 4126


I hate to double up posts like this but I have a new Idea. Although I don't believe Effects are SSM'able. It would be sweet to alter a landmine in Stalingrad to become a bouncing betty of sorts, with the vanilla BF Axis hand grenade as its spawned object, 0.7 meters pop-up. :idea: Imagine changing a...

 Forum: Questions / Need Assistance   Topic: Adding Horn to DPV?

Posted: Mon Jan 24, 2005 2:05 am 

Replies: 8
Views: 3449


A client will not hear it if it is SSM. A Server Side Mod is a change for the servers version of the game. The only changes the client will see are to PCO's and how they react, without added effects. The server doesn't care about sounds so it doesn't transmit them out over the net. A Client honks a ...

 Forum: Questions / Need Assistance   Topic: Adding Horn to DPV?

Posted: Mon Jan 24, 2005 2:18 am 

Replies: 8
Views: 3449


If you can find a way to add it to the DPV, and have the server transmit that addition over the net, then yes you can. To add a projectile to an object that doesn't have one. That is what you are trying to do. Changing a projectile is easy but adding one is unknown. I am still trying to add PCO part...

 Forum: Questions / Need Assistance   Topic: Adding Horn to DPV?

Posted: Mon Jan 24, 2005 4:50 am 

Replies: 8
Views: 3449


I have been attempting to do something along these lines but deeper inside the models. I added a rotational bundle from one PCO to another to see if it still carries the projectile addition. It doesn't cause CTD for clients but doesn't fire the new projectiles either. I gave up on it since I was was...

 Forum: Questions / Need Assistance   Topic: Modifying the Scoring system

Posted: Mon Jan 24, 2005 5:19 am 

Replies: 10
Views: 4241


the default for conquest is: ScoreManager.kill 1 ScoreManager.death 0 ScoreManager.capture 10 ScoreManager.attack 2 ScoreManager.defence 5 ScoreManager.TK -2 and the default for CTF is: ScoreManager.kill 1 ScoreManager.death 0 ScoreManager.capture 10 ScoreManager.attack 0 ScoreManager.defence 3 Sco...
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