Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Adding Nitrus to a Vehicle (Appleseed)

Posted: Fri Dec 31, 2004 10:45 am 

Replies: 46
Views: 36765


The only Problem I found with the nitrous on vehicles is that they will fly. This became a problem with Coastal Hammer and the DPV's I added to it. The DPV's I gave nitrous with a "c_ETPlane" engine and they easily were controled in flight to any flag. To fix this I used a Ships engine and found tha...

 Forum: Vehicles and Weapons Modded   Topic: Vanila BF Planes, DCF Damage

Posted: Fri Dec 31, 2004 10:52 am 

Replies: 0
Views: 5072


Simple WWII, Vanilla BF planes in DCF. They fire DCF weapons. ObjectTemplate.Active ZeroBombDummy ObjectTemplate.projectileTemplate MK83Bomb ObjectTemplate.radius 15 ObjectTemplate.Active CorsairBombDummy ObjectTemplate.projectileTemplate MK83Bomb ObjectTemplate.radius 15 ObjectTemplate.Active Corsa...

 Forum: Vehicles and Weapons Modded   Topic: Disabling Overheat on AH-6

Posted: Fri Dec 31, 2004 10:55 am 

Replies: 7
Views: 7478


ObjectTemplate.Active AH6MinigunFirearms ObjectTemplate.projectileTemplate 30mm_Projectile ObjectTemplate.roundOfFire 15 This makes them much more powerful than the MH-500 but the lower ROF helps. Add heat to change it too. Here is a version I use on Bocage Day 2 in Dead Meat as well as all the oth...

 Forum: Vehicles and Weapons Modded   Topic: LCAC Invulnerability Fix

 Post subject: LCAC Invulnerability Fix
Posted: Fri Dec 31, 2004 11:04 am 

Replies: 5
Views: 6037


I have found that very little will damage a LCAC and that the LCAC has massive hit points to begin with. 500 to be exact. Same as Ships! Isn't it riding on a rubber skirt filled with air? Why is it indestructable? I believe it to be an issue with the model itself. I came up with a fix. ObjectTemplat...

 Forum: General Discussion   Topic: 1

Posted: Sat Jan 01, 2005 7:51 am 

Replies: 21
Views: 11128


Schphifty-Phive

 Forum: General Discussion   Topic: Weird textfile...

Posted: Sun Jan 02, 2005 6:09 am 

Replies: 2
Views: 2658


I suspect that, if anyone were to use a decompiler on the .exe, and then do a search for all quotes and the data within the quotes. That is the result. Its jibberish, unless you are searching for a specific item within the .exe itself. BTW, decompilers are illegal to use on copywritten material and ...

 Forum: Reference Material   Topic: An incomplete list of player controls.

Posted: Sun Jan 02, 2005 5:05 am 

Replies: 28
Views: 69717


See this topic now: http://serversidemodding.com/viewtopic.php?f=8&t=4617 Common: c_PIThrottle: the move controls. It is linked to W and S keys. c_PIYaw: is the turning control. It is linked to A and D keys. c_PIAction: Is the Space Key. Jump. c_PIWalk: Is the Left Shift Key. c_PIFire: Is the f...

 Forum: Questions / Need Assistance   Topic: Tissue Paper Patriot?

Posted: Sun Jan 02, 2005 5:42 am 

Replies: 14
Views: 7755


You can change the hitpoints of any object in the game, as long as it is a lower numer than original. At which point an engineer can repair it to full at any time. Changing the Max HP isnt allowed either. The server runs it fine but Clients crash after the map loads. I found this out while trying to...
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