Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Thu Mar 28, 2024 2:11 pm

All times are UTC


Search found 204 matches
Search these results:

Author Message

 Forum: Tutorials and Guides   Topic: Jet Pack - SSM

Posted: Fri Jan 25, 2008 8:11 pm 

Replies: 76
Views: 44598


Ok here's what I entered ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate.setPassiveAcceleration 0/7.7/0 ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequ...

 Forum: Tutorials and Guides   Topic: Jet Pack - SSM

Posted: Fri Jan 25, 2008 8:46 pm 

Replies: 76
Views: 44598


Ok problem solved, I tried it the way MegaloDon did it and it now works :lol: I figured it out!! This part goes in ObjectSpawns.con: ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate....

 Forum: Maps You've Modded/Created   Topic: KTR's El Car Alamein

 Post subject: Re: KTR's El Car Alamein
Posted: Fri Jan 25, 2008 9:04 pm 

Replies: 15
Views: 11441


So I'm guessing this is a DC map?

 Forum: Vehicles and Weapons Modded   Topic: Weapon Tweaking Guide

 Post subject: Re: Weapon Tweaking Guide
Posted: Sat Jan 26, 2008 9:14 am 

Replies: 7
Views: 6221


Hey does this work on bf1942 too? SSM

 Forum: Maps You've Modded/Created   Topic: Coral Sea with Amphibious sherman and more server-side

Posted: Sat Jan 26, 2008 10:27 am 

Replies: 5
Views: 5730


Nice ty gj

 Forum: Questions / Need Assistance   Topic: Adding buildings/objects in a SSM

Posted: Sat Jan 26, 2008 11:01 am 

Replies: 2
Views: 1390


Can anyone tell me how to add (invisible) buildings such as a bridge or a hanger in the sky?

I want the mod to remain server side, if possible.

 Forum: Questions / Need Assistance   Topic: Adding buildings/objects in a SSM

Posted: Sat Jan 26, 2008 1:25 pm 

Replies: 2
Views: 1390


Ok tyvm

 Forum: Questions / Need Assistance   Topic: Autozooks?

 Post subject: Autozooks?
Posted: Sat Jan 26, 2008 2:40 pm 

Replies: 4
Views: 2106


How can I make zook kits with something like 200 bullets /rockets (per clip/reload) and are automatic?

If it's possible please let me know how :D
Sort by:  
Page 1 of 26 [ Search found 204 matches ]


All times are UTC


cron
Powered by phpBB® Forum Software © phpBB Group