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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Spitfire Carriers

 Post subject: Spitfire Carriers
Posted: Mon Sep 17, 2007 8:48 pm 

Replies: 13
Views: 4717


Im having a little trouble with a vanilla midway mod following the tutorial's instructions for changing vehicles on carriers, i've swapped the corsairs (i've also made the spawner spawn 2) on the allied carrier for spitfires. the only problem is that they are spawning below the deck, causing them to...

 Forum: Questions / Need Assistance   Topic: Spitfire Carriers

 Post subject: Re: Spitfire Carriers
Posted: Tue Sep 18, 2007 4:20 pm 

Replies: 13
Views: 4717


updated code ObjectTemplate.Active Enterprise_corsairSpawner ObjectTemplate.setObjectTemplate 3 Spitfire ObjectTemplate.minSpawnDelay 7 ObjectTemplate.maxSpawnDelay 7 ObjectTemplate.maxNrOfObjectSpawned 2 ObjectTemplate.spawnOffset 0/0.17/0 ObjectTemplate.team 3 raising the spits 1m into the air doe...

 Forum: Questions / Need Assistance   Topic: Frames Per Second (ie:FPS)

Posted: Tue Sep 18, 2007 4:56 pm 

Replies: 28
Views: 8921


tried sticking another Gb of ram in?

 Forum: Questions / Need Assistance   Topic: Spitfire Carriers

 Post subject: Re: Spitfire Carriers
Posted: Wed Sep 19, 2007 5:11 pm 

Replies: 13
Views: 4717


that is exactly the point - i dont want to make the carrier static, because this would give the axis team the advantage of being able to move their carrier to a relatively safe area, safe in the knowledge that if they fly or sail to G3, there will be the allied carrier waiting for them with the usua...

 Forum: Questions / Need Assistance   Topic: 2 Paradrops

 Post subject: Re: 2 Paradrops
Posted: Wed Sep 19, 2007 5:29 pm 

Replies: 12
Views: 5373


i saw this a while back on here, and just realised it's exactly what you're looking for :D look at this topic (the relevent post is volt's near the bottom) http://serversidemodding.com/viewtopic.php?f=9&t=2778 an additional rotational bundle ( enterprise radar ) i would guess that the shokaku ra...

 Forum: Questions / Need Assistance   Topic: Frames Per Second (ie:FPS)

Posted: Thu Sep 20, 2007 3:40 pm 

Replies: 28
Views: 8921


you could always try to persuade your friends (players) to get faster computers :D

 Forum: Questions / Need Assistance   Topic: Spitfire Carriers

 Post subject: Re: Spitfire Carriers
Posted: Thu Sep 20, 2007 6:40 pm 

Replies: 13
Views: 4717


i've tried that, but for some insane reason they bounce after respawning when they are too high as well :S I have tried spawning different planes at the Coral Sea carriers, and they all need adjustments so they dont bounch or spawn to high over the deck. seems to work best if you have them spawning ...

 Forum: Questions / Need Assistance   Topic: Frames Per Second (ie:FPS)

Posted: Thu Sep 20, 2007 6:43 pm 

Replies: 28
Views: 8921


correct me if im wrong, but i think it goes:

Average FPS: x
where x is the average fps for connected clients

and somewhere below that
something like CPU Load (%): y
where y is your (the server's) CPU loading

sounds logical if you ask me
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