Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: changing "ObjectTemplate.setInputToRoll c_PIAltFire" or ?

Posted: Mon Jul 30, 2007 7:42 am 

Replies: 3
Views: 2592


I want to keep the nitro on all the time or remove the bombs. I'm not sure how to make it come on when throttling up instead of alt fire. This is the code i am using and i have the line i need to edit Highlighted in another color. rem ObjectTemplate.Active stukaComplex ObjectTemplate.addTemplate Tor...

 Forum: Questions / Need Assistance   Topic: changing "ObjectTemplate.setInputToRoll c_PIAltFire" or ?

Posted: Sat Aug 04, 2007 7:11 pm 

Replies: 3
Views: 2592


(1) maybe others could find there answer here by viewing the thread?.....maybe?....hmmmmmm?

(2) I like the admins who are knowlagable members of this board.

(3) People like you,whom Humor me oh so often:)

It's amazing how some help, and some criticize.

But thanks for your time on responding:)

 Forum: Questions / Need Assistance   Topic: Making CTF maps; spawn points

Posted: Fri Aug 10, 2007 4:32 am 

Replies: 33
Views: 16624


Where might one find this creation?.....I'm sure i am not alone in wanting to jump in and take it for a spin:)

 Forum: Battlefield Vietnam   Topic: BFV/POE Modding.

 Post subject: Re: BFV/POE Modding.
Posted: Sun Oct 14, 2007 12:24 am 

Replies: 17
Views: 13940


I am not new to the modding scene but have spent a great deal of time taking pen to paper and writing down spawn points for vehicles then manually entering them into the _001 RFA files of the maps for server side. Can anyone direct me to where i may find the files to open and edit PoE mod in battlec...

 Forum: Battlefield Vietnam   Topic: BFV/POE Modding.

 Post subject: Re: BFV/POE Modding.
Posted: Sun Oct 14, 2007 6:07 pm 

Replies: 17
Views: 13940


Thanks myaabe, I did find them in the poe forums. Interesting thing? I ran a dedicated server with PoE running a few choice maps on in CQ mode.... not a vehicle in sight. The same map has awsome vehicle placements in PoE_SP mod. I took the ObjectSpawns and ObjectspawnTemplates from the Single Player...

 Forum: Battlefield Vietnam   Topic: BFV/POE Modding.

 Post subject: Re: BFV/POE Modding.
Posted: Mon Oct 15, 2007 6:56 am 

Replies: 17
Views: 13940


One map is battle of turkana under th PoE mod...there is a file named the same as the objectspawns but has a .bak extention. So in short i want to import the single player objectspawns and object templates from PoE_SP over to the conquest mode of the same map under the PoE mod. I tried sveral ways t...

 Forum: Battlefield Vietnam   Topic: Can we spawn vehicles underground?

Posted: Mon Oct 15, 2007 7:53 pm 

Replies: 13
Views: 13727


just to toss this in......i modded Omaha beach in the BF42 DC_Final mod and put a tank under water....well partially under water.....seems if you don't put the turret compleatly under water it takes no damage and can be drivin ashore. So maybe a mudhole on the map with some bushes around it may be y...
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