Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: testing with own server

 Post subject: testing with own server
Posted: Sat Jun 16, 2007 5:50 am 

Replies: 2
Views: 1847


Hi everybody Ive tried modding a map and I've run into trouble whilest testing it on my own server What im doing is running a dedicated server from a battlefield installed to a different directory to the one i play from. I found this from a tutorial. I am using Battlefield server manager v2.0 Anyway...

 Forum: Questions / Need Assistance   Topic: testing with own server

 Post subject: Re: testing with own server
Posted: Sat Jun 16, 2007 7:45 am 

Replies: 2
Views: 1847


I fixed this problem it was because I was running a NoCD.exe crack which somehow made it think it was the wrong version. But anyway i have a new problem :roll: This happens when creating with the dedicated server, the battlefield 1942 server manager, and when making a server within the game. If i ma...

 Forum: Questions / Need Assistance   Topic: testing with own server

 Post subject: Re: testing with own server
Posted: Sun Jun 17, 2007 4:27 am 

Replies: 2
Views: 1847


Hi everyone fixed this problem too
incase anyone was interested i was adding object.spawn templates which is a nono i guess? I miss understood a tutorial sory about the senseless thread. Il asume no-one replied because you all knew i was on the way to success myself :D
lol cheers all thanks anyway

 Forum: Questions / Need Assistance   Topic: Carrier coordinates?

 Post subject: Carrier coordinates?
Posted: Tue Mar 04, 2008 5:37 am 

Replies: 7
Views: 4004


Hi everyone I am wondering how you go about adding vehicles in a chosen position on a carrier. I have figured out how to swap the F14s with AH-6s lets say, on wake island the nimitz, but what would I do if i wanted to add some OH-6s behind them and perhaps a set of AH64s behind them? I understand yo...

 Forum: Questions / Need Assistance   Topic: Carrier coordinates?

 Post subject: Re: Carrier coordinates?
Posted: Wed Mar 05, 2008 5:08 am 

Replies: 7
Views: 4004


hah... cool thanks ok i get it. Ive been trying to load up wake island in battlecraft i can see coordinates on the ground. But I havn't been able to find a decent desertcombat.lst or desertcombat.cfg to be able to open wake island with its units and vehicles in it yet so havn't been able to get coor...

 Forum: Questions / Need Assistance   Topic: Carrier coordinates?

 Post subject: Re: Carrier coordinates?
Posted: Sun Mar 23, 2008 4:49 am 

Replies: 7
Views: 4004


Cheers for replying everyone sorry ive been slow ive been away I just tried adding an F14 to the standard nimitz carrier by adding... ObjectTemplate.addTemplate Nimitz_F14Spawner ObjectTemplate.setPosition 0/22/0 ObjectTemplate.setRotation 0/0/0 under the standard player control nimitz, in nimits ob...

 Forum: Questions / Need Assistance   Topic: battlecrafts crazy mirror?

 Post subject: battlecrafts crazy mirror?
Posted: Tue Mar 25, 2008 9:10 am 

Replies: 4
Views: 2498


I have been trying to add vehicles to carriers in DC Wake. For this I am loading wake bf, then wake dc and spawning a carrier. then vehicles ontop of it, to get relative coordinates for RAF editing. ANYWAY I spawn a Nimitz in battlecraft and the carrier is reversed. as in, the control tower and 3 la...

 Forum: Questions / Need Assistance   Topic: battlecrafts crazy mirror?

Posted: Wed Mar 26, 2008 4:03 am 

Replies: 4
Views: 2498


Haha yeh that does work. I made it a cached object because I can't add objects under static objects. Im not that experienced user with battlecraft all i use it for is coordinates in RAF files. Anyway that works. Except I can only see the carrier in wireframe mode. If i put it into full textured mode...
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