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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: omaha beach mod help

 Post subject: omaha beach mod help
Posted: Sat May 26, 2007 8:15 pm 

Replies: 10
Views: 5200


Hi all :)

Can this been done???
replacing the spawning RID's on the back of the ship at omaha beach with BMP's ?



J

 Forum: Questions / Need Assistance   Topic: Uploading ATU modded maps? help!

Posted: Sat May 26, 2007 10:45 pm 

Replies: 4
Views: 2445


I uploaded ATU modded dc_urban_seige_001.rfa to my server and it showed up there ok but does not show up in the map list in BF remote manager, Thinking it was the _001 at the end I backed up the original file and removed the _001 from a ATU one. But it Still does not show up in BFRM. The file name i...

 Forum: Questions / Need Assistance   Topic: Uploading ATU modded maps? help!

Posted: Sun May 27, 2007 12:37 am 

Replies: 4
Views: 2445


Thanks for your reply but still a bit confused :oops:

So I upload the 001 leaving the normal rfa on the server then when I select urban seige it will work?
As tried this and still get a un-modded game.


J

 Forum: Questions / Need Assistance   Topic: Uploading ATU modded maps? help!

Posted: Sun May 27, 2007 1:15 am 

Replies: 4
Views: 2445


just found my mistake....lol


I was running conquest but mods are for CTF .. Don't think it said in the ATU post it was CTF
I had uploaded it correctly in the first place... just did not think about CTF,
Will have to convert to conquest as I dont like CTF..

Thanks for your help.

J

 Forum: Questions / Need Assistance   Topic: omaha beach mod help

 Post subject: Re: omaha beach mod help
Posted: Mon May 28, 2007 5:00 pm 

Replies: 10
Views: 5200


I changed the following code > ObjectTemplate.create ObjectSpawner lcvpSpawner ObjectTemplate.setObjectTemplate 2 lcvp ObjectTemplate.setObjectTemplate 1 lcvp ObjectTemplate.SpawnDelay 20 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.Damage...

 Forum: Tutorials and Guides   Topic: Secret Weapons Jetpack Rip Tutorial (Hope It Helps)

Posted: Mon May 28, 2007 8:00 pm 

Replies: 9
Views: 13120


Bringing this thread back to life as I am new here and would like jet packs in DC.. ;-) Followed the instructions and extracted the jet pack from objects.rfa to a folder called jetpack The instructions say I should get a folder called bfmp_sw_jetpack, i do not get this nor get a file called ingame. ...

 Forum: Tutorials and Guides   Topic: Secret Weapons Jetpack Rip Tutorial (Hope It Helps)

Posted: Tue May 29, 2007 11:26 am 

Replies: 9
Views: 13120


Objects file in Xpack2 is where I found a folder called jetpack but still can't find bfmp_sw_jetpack.
Don't know if the Anthology pack is different to the seperate ad on packs or am I just going blind.



J

 Forum: Questions / Need Assistance   Topic: omaha beach mod help

 Post subject: Re: omaha beach mod help
Posted: Tue May 29, 2007 3:06 pm 

Replies: 10
Views: 5200


cool found Fletcher and changed the code below in objects.con Works great and they hang ok and no collision mesh Only problem is it will change every map that uses this ship, Or can i copy the Fletcher templates in Objects.con and give them a new name? Then edit the objectspawntemplates? Not messed ...
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