Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: General Discussion   Topic: Hello Everyone

 Post subject: Hello Everyone
Posted: Thu May 24, 2007 5:38 pm 

Replies: 4
Views: 3448


I wanted to introduce myself to those who don't know me. I'm founder of Battle Core an online gaming clan. We play mostly BF games. We host our own servers and we pub alot. I figured I needed to be more resourceful if I wanted to do any real modding so here I am. I gave it a shot a few times mostly ...

 Forum: Battlefield Vietnam   Topic: Much Better Jeeps

 Post subject: Re: Much Better Jeeps
Posted: Fri May 25, 2007 7:07 pm 

Replies: 25
Views: 15105


I'm so n00b at this :) I figure baby steps is the key. I'm trying to beef up the jeeps for starters. I figure if I can do this it will help me understand how modding affects the server. Is objectspawntemplates.con file the only file you need to edit to get the jeeps to work the way you want? I tried...

 Forum: Battlefield Vietnam   Topic: Much Better Jeeps

 Post subject: Re: Much Better Jeeps
Posted: Fri May 25, 2007 9:20 pm 

Replies: 25
Views: 15105


I only added the code i posted to the end of this file:

BfVietnam/levels/map_name/Conquest/ObjectSpawnTemplate.con

 Forum: Battlefield Vietnam   Topic: Much Better Jeeps

 Post subject: Re: Much Better Jeeps
Posted: Sat May 26, 2007 12:58 am 

Replies: 25
Views: 15105


yeah i figured you'd need an actual map name :)

patchfiles who?

btw, i looked for the tutorials link, found it and it says "page not available" :(

 Forum: Battlefield Vietnam   Topic: trying to understand

 Post subject: trying to understand
Posted: Sat May 26, 2007 1:25 am 

Replies: 8
Views: 7009


Let me see if I'm absorbing any of this... First I looked for the tuts and the page cannot be displayed... ok, You use BC to place the objects you want in the map. You then get the spawn info like where things will spawn and what direction they will face from BC You then add the new info to the .rfa...

 Forum: Battlefield Vietnam   Topic: trying to understand

 Post subject: Re: trying to understand
Posted: Sat May 26, 2007 6:45 am 

Replies: 8
Views: 7009


Cool man, i been @ it for roughly 12 hours on this 1 map. :( Mind looking @ the code and maybe pointing me in the right direction? I get "corrupt data" every lil tweak i make. from map001.rfa objectspawns.con rem ***************************************** rem **** US base ***** rem ********...

 Forum: Battlefield Vietnam   Topic: Much Better Jeeps

 Post subject: Re: Much Better Jeeps
Posted: Sat May 26, 2007 6:55 am 

Replies: 25
Views: 15105


For just tweaking the jeeps, the only files i would need to tweak are: objectspawntemplates.con in the map_name.rfa and map_name001.rfa? For the jeeps i only tried this: ObjectTemplate.active MuttBackSpringR ObjectTemplate.Grip c_PGFEngineGrip ObjectTemplate.active MuttBackSpringL ObjectTemplate.Gri...

 Forum: Battlefield Vietnam   Topic: trying to understand

 Post subject: Re: trying to understand
Posted: Sat May 26, 2007 3:06 pm 

Replies: 8
Views: 7009


still not running yet, but if I make the spawner the same for both teams it'll work right? ObjectTemplate.create ObjectSpawner HueyAssSpawner ObjectTemplate.setObjectTemplate 2 UH1Assault ObjectTemplate.setObjectTemplate 1 UH1Assault ObjectTemplate.SpawnDelay 30 ObjectTemplate.SpawnDelayAtStart 0 Ob...
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