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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Fake clients for bf1942?

 Post subject: who wouldt
Posted: Fri Apr 27, 2007 3:28 am 

Replies: 13
Views: 5601


hahaha deathdude well thats exactly what matchy is trying :D ive played there allot myself and well just go there evrybody and see at multiple times what kinda effect it has on server population stats and zaitsev i wont blame u if i encountered it to much i wouldnt go there anymore myself unless im ...

 Forum: Questions / Need Assistance   Topic: Equiping PriceOW with Patriot??

 Post subject: and remove hitpints?
Posted: Sat Apr 28, 2007 6:54 pm 

Replies: 8
Views: 3191


 Forum: Questions / Need Assistance   Topic: Equiping PriceOW with Patriot??

 Post subject: uhm
Posted: Sat Apr 28, 2007 9:10 pm 

Replies: 8
Views: 3191


wel cptvengeance if u read my topic then u will see that i want to add it to my ship ass part off the ship and not a lose part anymore but when i place it on the ship now its separatly destroyable and if i fire it i can only fire once after that my spawn on the ship dissapears and is no longer usabl...

 Forum: Questions / Need Assistance   Topic: NOT Server-Side. BC Question

 Post subject: files
Posted: Tue May 01, 2007 12:43 am 

Replies: 13
Views: 6164


make shure u have all the file implemented in ur map like the Objects the Texture and the Standardmesh files and for the list file of BC make shure u make shure u add a hull or body file behind ur new vehicle or building to make it visible in BC Greetz RED if u can get it to work let me know ill be ...

 Forum: Questions / Need Assistance   Topic: help with DC mortar people

Posted: Tue May 01, 2007 12:53 am 

Replies: 11
Views: 6266


is this going to be server side? if so then u can try changing the Active template but im not shure if this will work serverside ObjectTemplate.create HandFireArms Mortar_weap (this is the original handweapon used in DCF) if u change this into ObjectTemplate.Active Mortar_Weap ObjectTemplate.setTemp...

 Forum: Questions / Need Assistance   Topic: Help editing

 Post subject: code?
Posted: Tue May 01, 2007 12:56 am 

Replies: 3
Views: 2506


sometimes it helps if u submit the code in ur post

then it will makes us clear what changes u made to ur minimod

greetz RED

 Forum: Tutorials and Guides   Topic: cars in DC have a guided missle

Posted: Sun Jun 10, 2007 1:20 am 

Replies: 17
Views: 11010


ok this is proven to be the rigt way to add a tomahawk to a humvee or bdrm u just add the Gato_TomahawkTub this is automaticly bound to a right click fire respond NOTICE the original TOW missile will still be functional cuz its using another PCO so u dont get trouble with the pco and ur then using a...

 Forum: Vehicles and Weapons Modded   Topic: Making Land Vehicles Amphibious

Posted: Fri Jan 18, 2008 12:33 am 

Replies: 18
Views: 13344


sorry guys i has been a while

but ive done the MASS thingy and it stopped bouncing once i gave it the same mass as the M1A1

(sinds i have been using floaters on that one too :P )

thanx for the help

greetz RED
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