Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Making Land Vehicles Amphibious

Posted: Wed Aug 29, 2007 6:16 pm 

Replies: 18
Views: 13341


ok u say try tweaking the floaters

u mean give them another possition?
i have tried diverse positions with it in hight level i havent tried widening then or placing them closer to each other
ill let u know

thanks Zaitsef :)

 Forum: Questions / Need Assistance   Topic: MAKING CTF VERSION OF LIBERATION OF CAEN (results in crash :

Posted: Fri Sep 14, 2007 4:42 pm 

Replies: 0
Views: 3860


Hi all Im trying to create a CTF version of the map Liberation of Caen in DC_Final I followed the basic tutorial about making CTF maps but so far i didnt work yet :( I did exactly everything described in the tutorial and i edited the positions in the map so i would have the right place my local 2nd ...

 Forum: Questions / Need Assistance   Topic: cfg lst not fond on google help !!!

Posted: Sun Sep 16, 2007 1:12 pm 

Replies: 2
Views: 1944


ill post some on my webspace for u bonebreaker i have the DC0,7files i have the DC_Final files and i can create the other files for u ill keep u posted on the progress and ill post the links for the files i have when ive set them available for download p.s. on my forum (u know wich one) they will be...

 Forum: Questions / Need Assistance   Topic: Making armor of a ship super weak?

Posted: Mon Sep 17, 2007 2:59 am 

Replies: 9
Views: 3085


for the destroying of the sub u can give the carrier a heavy explosion with a big enough radius to take out the sub with extensive force add the following code: ObjectTemplate.active shokaku ObjectTemplate.explosionRadius 250 (this is a BIG radius adjust it to the distance of the sub) ObjectTemplate...

 Forum: Questions / Need Assistance   Topic: M1 GArand Spawns In Berlin DCF But not in regular dc

Posted: Thu Oct 11, 2007 3:15 am 

Replies: 1
Views: 931


the m1garand is spawnable as the kit USMarine_Engineer but ive found out that u must attach a projectile to it otherwise it wont function normal i have the m1 garand working as a charm maybe post some code on how u made it spawn (maybe there a small mistake in the code) to attach a projectile to the...

 Forum: Questions / Need Assistance   Topic: Guided Scud Missile In DESERT COMBAT ?

Posted: Thu Oct 11, 2007 3:18 am 

Replies: 6
Views: 2564


im working on this idea myself too

so far no luck with it

ill let ya know if i made a breaktrough

Greetz RED

 Forum: Questions / Need Assistance   Topic: MH-53

 Post subject: Re: MH-53
Posted: Sat Oct 27, 2007 2:14 am 

Replies: 17
Views: 5946


u somehow have to activate the enige to constantly run at a precise RPM to keep it floeting in the air but the biggest prob is to keep the engine running after u exit the vehicle im trying to find a solution for this u could try a bot but u have to instruct the bot exactly what to do (im not familia...

 Forum: Questions / Need Assistance   Topic: ObjectTemplate.hasArmor

 Post subject: Re: ObjectTemplate.hasArmor
Posted: Wed Nov 21, 2007 1:20 pm 

Replies: 17
Views: 5276


how about maybe adding a repairpoint to it m8? this will automaticly fix the plane at a rate u can specify urself mostly i also add a ammospully to it to resuplly vehicles while flying low over them and also to repair them when they ask for it cuz the repairpoint will be effective to both ur plane a...
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