there's no reason why this shouldn't work for ANY mod (you could take the AI code out of GCX and make your GC maps have bots
)
one downside i've just noticed tho... the bots dont show up as players when you look at the server from the server window in bf. but their there duking it out (we might be able to fix this .. i dunno....)
also, the setting "aiSettings.setMaxNBots", change that to the number of bots you want (i've set mine to 8 ).
another thing i've noticed too... modify the soldierspawns.con so that any soldier spawners that exist in the SinglePlayer\SoldierSpawns.con have matching coordinates (this'll ensure bots spawn in the mappath) DO NOT just copy everything out of SinglePlayer\SoldierSpawns.con into your Conquest\SoldierSpawns.con... since there may be different names for the soldier spawners in the SinglePlayer version .