I recently found out how to animate stuff! Thanks to a tutorial on making weapon animations! I only needed to know how to actually get the dam objects in 3DSMax to move when I press the little play button and such. As it turns out I had to turn on auto key then move the stuff I want animated to a position so that it would animated to reach the new position I set. The tutorial video also showed how to use IK Solvers. This also make animating easier as well.
So I am planning on animating a couple things in my Mario Kart mod. Here's previews of the banana mesh that will be used in on the banana projectile:
As seen in 3DSMax:
And how it looks ingame: (click to view video)
Just one issue. When I apply the animation, the banana gets supersized...I have no clue why...Any ideas on how to fix that? (geometry scale command doesn't work on animated meshes by the way)
UPDATE:
I found the fix! There is only one bone object that is not animated. The bone for the body of the animation. So I accidentally made 100 frames of the body bone doing...well...nothing....
This caused problems when I exported the animation. So I removed all key frames for the body skeleton bone since it doesn't move and then exported the animation without the body bone selected. It then returned to normal size while still animating properly.
Now it's just how I want it.