Streets of Paris (currently infantry only)
http://www.filefront.com/14628337/streets_of_paris.rar![Image](http://i26.photobucket.com/albums/c119/hulkblood01/battlefield%20stuff/bf1942-20090930-012153.png)
![Image](http://i26.photobucket.com/albums/c119/hulkblood01/battlefield%20stuff/bf1942-20090930-012307.png)
![Image](http://i26.photobucket.com/albums/c119/hulkblood01/battlefield%20stuff/bf1942-20090930-012407.png)
![Image](http://i26.photobucket.com/albums/c119/hulkblood01/battlefield%20stuff/bf1942-20090930-012512.png)
I set out on improving my city streets map, but instead redid the whole thing in about 5 days, starting from Thursday of last week. I figure there's got to be at least 30 hours of work in there, since I worked on it Friday for about 10. Anyways, I had to rush to finish it for a battlefield league season coming up.
It's a small/medium sized map, with 1 central 'park' flag, and 2 other cappable bases. Like I said its currently infantry only, but I left ObjectSpawnTemplates.con with some spawners so a patch could be made -- I think this would be a lot of fun with a couple of tanks. I lifted the french houses from forgotten hope, and tried to copy as best I could the road look from Liberation of Caen...I think this is best seen in screenshot #2. I added some ambient gunshot/war sounds, so that kind of gives it a little atmosphere.
Two things that bug me though (ok maybe 3):
The number of FH buildings causes a bit of noticeable lag at times.
I left out a roof texture on one house. Oops. Good thing its only in the corner of the map.
The fog. Doesn't 'feel' right to me.
The biggest beef I have is the noticeable lag. Could there be any way of fixing that, without removing the statics? Cull distances, LOD distances?
Check it out and let me know what you think. Thanks!