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Battlefield Modding Tutorials BFMODS • View topic - Getting bots to TK

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Getting bots to TK
PostPosted: Sat Jul 18, 2009 5:20 pm 
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How is it done exactly?


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 Post subject: Re: Getting bots to TK
PostPosted: Sat Jul 18, 2009 6:00 pm 
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Location: Charleston S.C.
accidental scud's.

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 Post subject: Re: Getting bots to TK
PostPosted: Sat Jul 18, 2009 6:14 pm 
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Weapons with a blast radius of 9999999999999999.

Other than accidentally, they won't. I think it's programmed to avoid others. You won't find any asshat bots shooting at friendly jeeps with mounted MG42's.


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 Post subject: Re: Getting bots to TK
PostPosted: Sat Jul 18, 2009 6:17 pm 
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Glue an enemy bot to the back of every friendly bot...that should result in some happy TKing :lol:

Sorry, I don't think that's possible. Why would you even want that?

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 Post subject: Re: Getting bots to TK
PostPosted: Sat Jul 18, 2009 7:22 pm 
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For deathmatch.


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 Post subject: Re: Getting bots to TK
PostPosted: Sat Jul 18, 2009 7:36 pm 
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Last man standing...
I guess you would need one team for each player AI
We have 2 teams AI, but if you find a way i'd be curious

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 Post subject: Re: Getting bots to TK
PostPosted: Sat Jul 18, 2009 7:50 pm 
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I'm VERY sure BF42 doesn't allow more teams than 2. Just not possible.

Of course this works with object spawners and the like, but with actual teamspecific soldiers? No way. The BF-engine only knows "blue and red". Not even BF2 or 2412 allow for that...

And not that this is a place to criticize your motivations, don't you think "Battlefield" and "Deathmatch" kinda contradict themselves? I mean, if I want a good DM/FFA game, I play Call of Duty or Unreal Tournament. They rock in that. If I want a tactically demanding teamgame, I play Battlefield. There's a reason nobody ever tried to implement FFA in BF before: nobody needs it...just my two cents... ;-)

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 Post subject: Re: Getting bots to TK
PostPosted: Sat Jul 18, 2009 8:40 pm 
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i´m always up for a modding challenge but i think this one could be hard to accomplish :o


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