There is atm no download link because I didn't upload it as I wasn't sure you liked it. They weigh 40MB (Guadal) and 90MB (Gazala) in uncompressed rfa.
Will do it later, have to go to university now..
Thanks for nice answers, really motivates to continue that kind of work
![Smile :)](./images/smilies/icon_smile.gif)
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I paint roads oldschool with the road tool in Ed42 (mainly). Basic texture with a regular noise or whatever layer, then add a stripe layer with a very low stripe count (2-5) so it looks like vehicle tracks. Decrease opacity to ~30% and then apply with road tool. Quite time consuming, but gives a good look. On Guadal I'm not all happy with my roads as they mainly are the road tracks without a base layer. Looks fine most of the time, but is a bit weird if they run over grass patches, considering the thin grass on my map would be the first to be crushed on vehicle roads...But it was my first map texturing and I refined roadmaking since then...
How do you do yours? They look also very good as far as I can see from your pic.
For difficult parts like intersections etc. I just use Photoshop.
A good 3D effect is gained by changing the Sun and Ambient settings before painting, in my opinion. Set Ambient Light to 0,20 and Sun to 0,80 enhances the influence of the sun vastly instead of giving the Vanillastyle "Omnilight" appearance where terrain shadows are only barely visible. With these settings there are good distinctions between shadow and sun parts, especially noticeable in Guadal pic 1 and 3. Very easy to do, but enhances the look by a great deal. Also supports the terrain shadow generation later, though that's not so obvious on maps where the sun is very high on the sky.
EDIT: Some more Gazala Winter impressions