Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Apr 29, 2009 8:29 pm 
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There's never anyone on the server :(

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PostPosted: Wed Apr 29, 2009 10:12 pm 
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i had some good coop games yesterday with tanker until the support decided to change the server domain ;)

anyway its up again, mapvote activated so all go.


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PostPosted: Sun May 03, 2009 7:19 pm 
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Update!:

DC Unauthorized V1.7b Incremental Patch (must have v1.6b PRIOR to installing this!):

Client Installer:
http://files.filefront.com/13702929

Server Files:
http://files.filefront.com/13702932

This improves the AP Mines system and also corrects a bug with one of the armor effects on the Humvee/Humvee_TOW.

Now the APMines are self arming! Now its just drop and forget! (though you may need to still remember where you dropped them so you don't hit them yourself! :P )

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PostPosted: Sun May 03, 2009 7:54 pm 
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They weren't self arming before? I never did anything but drop and forget them. Also, may I suggest transferring this to being a DCF mod? The M9 and M25 meshes and animations are so much better that it honestly makes the whole mod better (ex. I only play DCF, no DC)

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PostPosted: Sun May 03, 2009 8:21 pm 
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lol no they weren't self arming before. Had you not armed it, you would not of gotten credit for any kills caused by the mine. But the new patch fixes that so that you can just drop and forget and still get credit for it.

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PostPosted: Sun May 03, 2009 11:11 pm 
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That explains that...Remember when I said they didn't credit kills and you said they did? How were they to be armed before?

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PostPosted: Sun May 03, 2009 11:45 pm 
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PM me the link to a full download to this mod please.


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PostPosted: Mon May 04, 2009 12:49 am 
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You were supposed to aim for the mine you laid and right click (with the AP mine weapon still selected). It would fire an invisible projectile that armed the mine. But no need to do that now obviously.

Whatthe, check your PM box, I sent you the links. :P

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