it does bring to light a few interresting things...
for one, it could explain why alot of object.creates that we do on server side mods cause lag for the clients. perhaps this is why the BF devs remmed these statements out.
the if thing is cool to. i seem to remember one of the dice dev's being asked on lightcubed if there were any more variables other than v_arg1. he said there were'nt but i'm sure they must exist (there are no more "publicly known ones"
). i wonder what it would take to create a new var to use for whatever reason? (a smiple v_arg2 = something) perhaps?
moved to general discussion