No problem. Do as you wish. I've played it a bit more. So far the bots to pretty well. They do get hung up in some places when in tanks/cars. But it doesn't seem to happen often enough to effect gameplay. Most of the bots get to where they want to.
Also, despite the extra oppisition control point being removed from AI con files, the Iraqi bots sometimes still go over there from their base....Hmmm weird. The bots can get to it fine if they are going to it from the oppisition base, but if the control point had ai to it, coalition bots on the other side of the water area would stand there hoping they can get to it, but can't due to bridge AI not working. The pathmaps have them pathed, but I think there might be a problem with the smallones files, as that would be the only reason why they don't use the bridges. Also, if you havn't already noticed, bots don't spawn at that extra opposition control point. I set it up so only humans can spawn there. Since if any bots spawn there, they would either try to walk to base or just stand there (most of them just stand there when they spawn). So I made it so they don't spawn there at all. I also removd a vehicle spawn to discourage bots from attempting to go there, since before, coalition bots still wanted to go there. But as of now, the coalition bots ignore the control point as I want. But every now and then, a iraqi bot somehow gets to it, since every now and then they will recap it when its been capped by the enemy (which is me, since I'm the only one that can cap)
Oh well. They do fine with out it.
By the way, the "gas pumps" near that gas station are destructible. Wait till some enemy bots get near it, and hit it with a RPG or grenade. Watch the large explosion and the bodies will fly!
Now if only I can get landingcraft to work, but right now it seems a bit to complicated for me to try.