Joined: Sat Jun 21, 2008 7:11 pm Posts: 12
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Thanks. I have it working now. Just have to add building material numbers so you dont kill yourself jumping on top of a building.
You guys know any reason why the parachute doesn't work with the jetpack code on a pack?
ObjectTemplate.create ActiveKitPart Jetpack ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/60/0 ObjectTemplate.setPassiveAcceleration 0/7.7/0 ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 ObjectTemplate.setTrigger PIAction ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveHeatIncrement 1.25 ObjectTemplate.PassiveHeatIncrement 0.0 ObjectTemplate.CoolingFactor 0.07 ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 1
ObjectTemplate.create ActiveKitPart Thrust ObjectTemplate.setBoneName A ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/0/15 ObjectTemplate.setPassiveAcceleration 0/0/0 ObjectTemplate.setTrigger PIThrottle ObjectTemplate.addToNegativeMask Walking ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.OverrideAirMovementInhibitations 0
I tried disabling the passive acceleration to 0/0/0 and 'override air movement inhibitions' to 1 and 0. no luck with either.
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