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Battlefield Modding Tutorials BFMODS • View topic - Paper Patriot Fix

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: Paper Patriot Fix
PostPosted: Sun Jan 16, 2005 1:50 am 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
This gives the patriot the same type of armor as the SA-3. Download this standardmesh_001.rfa and place it next to your standardmesh.rfa in your dc_final/mods/archives directory, then restart your map.

http://www.toolazy2p.com/users/tanfhltu ... sh_001.rfa

for an explanation on how to do this on your own, see this thread: http://toolazy2p.com/modules.php?name=F ... opic&t=897

except that i did it to all the patriot models, not just the base (there are 4 total).

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 Post subject:
PostPosted: Sun Jan 16, 2005 3:00 am 
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Joined: Wed Oct 13, 2004 12:00 am
Posts: 298
You DA man Tan!

Maks me wonder why they even include the materials in the objects.rfa.


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 Post subject:
PostPosted: Sun Jan 16, 2005 3:11 am 
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Posts: 1090

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 Post subject:
PostPosted: Sun Jan 16, 2005 3:18 am 
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Joined: Wed Oct 13, 2004 12:00 am
Posts: 298
Well the reason why I don't understand much of the "material" Schtuph is
I have Modded the Weapons Bunkers map to increase the capacity of the
Bunkers against damage.

It used to take 4 sticks of C4 inside the Bunkers in DC-F. Now I have it set
so it takes 8 sticks. All I did was change the Materials inside OST.con with
a "active" change.


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 Post subject:
PostPosted: Sun Jan 16, 2005 4:22 am 
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hmmm... yeah, i'm still a little fuzzy myself on the material thing... and it may not be an attacking collision material.. if u think about it, how does the engine determine which vehicle is attacking and which is defending? i'm not 100% sure myself :?

i got the mesh material idea from this tut:

http://www.planetbattlefield.com/mdt/tu ... orial.shtm

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 Post subject:
PostPosted: Sun Jan 16, 2005 5:38 am 
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The determining who is attacking is simple.

Of the objects in question, the one which one causes more damage when
its all said and done gets the kill.
That is also why there is a lag spike from the server while it determines
and then transmits who gets the kill or tk.
Remember, angle of attack plays a big role in overall damage dealt.
Therefore, sometimes, it is determined buy who had the better angle
if they both were destroyed, as in accidental vehicle-collision tk's.


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