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Battlefield Modding Tutorials BFMODS • View topic - SCUD Gun

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject:
PostPosted: Wed Dec 22, 2004 2:29 am 
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Joined: Sun Dec 12, 2004 12:00 am
Posts: 152
well, i dont no about the arch but u could make it shood scuds easy....... or just put the scud on the sniper, it shoots real straight


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PostPosted: Wed Dec 22, 2004 3:18 am 
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Posts: 152
could u make the shottie shoot a cluster of scuds like the A-10's cluster scud that was posted? if u can, whats the code?


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PostPosted: Wed Dec 22, 2004 3:31 am 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
you can make the rpg shoot without an arch, but as trev has pointed out before, it'll visually still look like there's an arch (but it's really shootin straight).

u could probably shoot a cluster as well, but once again, it wont be visible. use ObjectTemplate.addFireArmsPosition (see the a-10's weapons.con for an example)

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PostPosted: Wed Dec 22, 2004 3:48 am 
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Posts: 152
could u kust post the code i dont no how to make my own code just copy others lol :roll: :roll: :roll:


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PostPosted: Wed Dec 22, 2004 5:37 am 
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Joined: Tue Oct 05, 2004 12:00 am
Posts: 312
::cough::lazy::cough::


mm... sorry bout that, had something stuck in my throat :roll:

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PostPosted: Wed Dec 22, 2004 7:29 pm 
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Joined: Tue Nov 30, 2004 12:00 am
Posts: 17
would this work for a landmine too?? :twisted: :?:

ObjectTemplate.Active LandmineProjectile
ObjectTemplate.projectileTemplate Scud-BRocket
ObjectTemplate.projectilePosition 0/.2/1

and what does the .2/1 do exactly :?:


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PostPosted: Wed Dec 22, 2004 7:45 pm 
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i dont think you can add a projectiletemplate to a projectile, but you can get the same effect by changing the material numbers of the landmine to that of the SCUD (so the landmine does the damage a scud would do)... you could also increase the radius of the landmine and forceonexplosion so it matches up to the scud. check out the tut on modifying the damage system for more info: http://toolazy2p.com/modules.php?name=S ... ystem.html

those three numbers are an offset (x/z/y) from the center of the handweapon which is where the projectile will leave the handweapon. x axis is left/right, z axis is down/up, and y axis is rear/front, relative to the weapon (if you were lookin down the barrel)

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PostPosted: Wed Dec 22, 2004 8:12 pm 
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bout the shotgun?


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