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Battlefield Modding Tutorials BFMODS • View topic - Amphibious DPV

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Amphibious DPV
PostPosted: Fri Dec 03, 2004 9:07 pm 
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Last edited by Superfuzz on Wed Jan 05, 2005 8:31 pm, edited 1 time in total.

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PostPosted: Sat Dec 04, 2004 3:11 am 
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PostPosted: Sat Dec 04, 2004 5:17 am 
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PostPosted: Sat Dec 04, 2004 10:23 am 
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i tried doin this once but whenever my dpvs touched the water they would launch up into the air and bounce everywhere


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PostPosted: Sat Dec 04, 2004 12:15 pm 
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good job, like i said in the pre moved tread, i made it work, but not ssm, so thats a great find, nice one ;)

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PostPosted: Mon Dec 20, 2004 2:28 am 
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Sorry It's been a while since I've been on. (been busy).

Ok first of all, the bouncing:

did you set the mass?

ObjectTemplate.mass 8000

is what I used (look at the code again).

Second This is a SSM. I have it in my Wake Island map.

I'm at home right now on Christmas break and cannot run my server til Jan 3. But when I do get it up, The name is

FZZ Wake Modded

(I'll post the IP when I find out what it is.) Til then you'll just have to belevie that it work SSM. Just add ALL the code I have posted here to the ObjectTmeplates.con file of the map you wish to mod (make usre that you do it for the proper game type too).

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PostPosted: Wed Jan 05, 2005 4:41 pm 
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PostPosted: Wed Jan 05, 2005 5:22 pm 
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hmm... i wonder why the BRDM2WaterEngine wont move it in the water.... :?

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