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Amphibious DPV https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=670 |
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Author: | Superfuzz [ Fri Dec 03, 2004 9:07 pm ] |
Post subject: | Amphibious DPV |
Author: | Diffuser [ Sat Dec 04, 2004 3:11 am ] |
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Author: | tanfhltu [ Sat Dec 04, 2004 5:17 am ] |
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Author: | Milton [ Sat Dec 04, 2004 10:23 am ] |
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i tried doin this once but whenever my dpvs touched the water they would launch up into the air and bounce everywhere |
Author: | SamFisher [ Sat Dec 04, 2004 12:15 pm ] |
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good job, like i said in the pre moved tread, i made it work, but not ssm, so thats a great find, nice one |
Author: | Superfuzz [ Mon Dec 20, 2004 2:28 am ] |
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Sorry It's been a while since I've been on. (been busy). Ok first of all, the bouncing: did you set the mass? ObjectTemplate.mass 8000 is what I used (look at the code again). Second This is a SSM. I have it in my Wake Island map. I'm at home right now on Christmas break and cannot run my server til Jan 3. But when I do get it up, The name is FZZ Wake Modded (I'll post the IP when I find out what it is.) Til then you'll just have to belevie that it work SSM. Just add ALL the code I have posted here to the ObjectTmeplates.con file of the map you wish to mod (make usre that you do it for the proper game type too). |
Author: | Superfuzz [ Wed Jan 05, 2005 4:41 pm ] |
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Author: | tanfhltu [ Wed Jan 05, 2005 5:22 pm ] |
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hmm... i wonder why the BRDM2WaterEngine wont move it in the water.... |
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