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Adding two projectiles... https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=5331 |
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Author: | Iced Earth [ Thu Oct 22, 2009 2:38 am ] |
Post subject: | Re: Adding two projectiles... |
You can spawn a projectile, I'm pretty sure. But it just sits there, hovering. Weapons shoot projectiles, which gives it its muzzle velocity. |
Author: | samrtguy [ Thu Oct 22, 2009 3:13 am ] |
Post subject: | Re: Adding two projectiles... |
Or make the projectiles PCOs with engines in a Physics.con file and make it have the velocity of a bullet or w/e you want... |
Author: | Ge-Force [ Thu Oct 22, 2009 5:13 pm ] |
Post subject: | Re: Adding two projectiles... |
Author: | MR PINK BALLS [ Thu Oct 22, 2009 7:20 pm ] |
Post subject: | Re: Adding two projectiles... |
looks good so far burp |
Author: | Ge-Force [ Fri Oct 23, 2009 6:48 am ] |
Post subject: | Re: Adding two projectiles... |
Author: | ZOOMER [ Fri Oct 23, 2009 4:12 pm ] |
Post subject: | Re: Adding two projectiles... |
Is the code missing this? ObjectTemplate.Active scoutcarspawner ObjectTemplate.addTemplate SA-3GuidedRocket How does the scoutcarspawner know to use SA-3GuidedRocket? |
Author: | mrhowdoimod [ Fri Oct 23, 2009 4:44 pm ] |
Post subject: | Re: Adding two projectiles... |
why doesn't our new 'robo' admin not move this to the questions section. see, this is a problem because he cannot discern the difference between a question and someone posting a new vehicle or weapon discovery. |
Author: | Senshi [ Fri Oct 23, 2009 5:02 pm ] |
Post subject: | Re: Adding two projectiles... |
What do you expect? I mean, he even censored the word bfmods in this forum Yes, that's bf_mods...I don't quite get what problem he has with other websites...I mean, we also link to bfsingleplayer and other tutorial sites and forums...but bf_mods (which doesn't even have the same focus as SSM) gets banned/censored? Come on... |
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