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Battlefield Modding Tutorials BFMODS :: View topic - Adding two projectiles...
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Adding two projectiles...
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=5331
Page 2 of 4

Author:  Iced Earth [ Thu Oct 22, 2009 2:38 am ]
Post subject:  Re: Adding two projectiles...

You can spawn a projectile, I'm pretty sure.

But it just sits there, hovering.


Weapons shoot projectiles, which gives it its muzzle velocity.

Author:  samrtguy [ Thu Oct 22, 2009 3:13 am ]
Post subject:  Re: Adding two projectiles...

Or make the projectiles PCOs with engines in a Physics.con file and make it have the velocity of a bullet or w/e you want...

Author:  Ge-Force [ Thu Oct 22, 2009 5:13 pm ]
Post subject:  Re: Adding two projectiles...


Author:  MR PINK BALLS [ Thu Oct 22, 2009 7:20 pm ]
Post subject:  Re: Adding two projectiles...

looks good so far

burp

Author:  Ge-Force [ Fri Oct 23, 2009 6:48 am ]
Post subject:  Re: Adding two projectiles...


Author:  ZOOMER [ Fri Oct 23, 2009 4:12 pm ]
Post subject:  Re: Adding two projectiles...

Is the code missing this?

ObjectTemplate.Active scoutcarspawner
ObjectTemplate.addTemplate SA-3GuidedRocket


How does the scoutcarspawner know to use SA-3GuidedRocket?

Author:  mrhowdoimod [ Fri Oct 23, 2009 4:44 pm ]
Post subject:  Re: Adding two projectiles...

why doesn't our new 'robo' admin not move this to the questions section. see, this is a problem because he cannot discern the difference between a question and someone posting a new vehicle or weapon discovery.

Author:  Senshi [ Fri Oct 23, 2009 5:02 pm ]
Post subject:  Re: Adding two projectiles...

What do you expect? I mean, he even censored the word bfmods in this forum :D Yes, that's bf_mods...I don't quite get what problem he has with other websites...I mean, we also link to bfsingleplayer and other tutorial sites and forums...but bf_mods (which doesn't even have the same focus as SSM) gets banned/censored? Come on... :roll:

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