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Battlefield Modding Tutorials BFMODS :: View topic - objectTemplate.noCollisionAsDestroyed
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

objectTemplate.noCollisionAsDestroyed
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=4614
Page 4 of 4

Author:  freddy [ Wed Feb 25, 2009 6:21 pm ]
Post subject:  Re: objectTemplate.noCollisionAsDestroyed

lol i tested it with 1 player ssm and got some strange results, but works more or less.

edit: looks like this ssm, when i respawn the wreck is gone :shock: unfortunately i couldnĀ“t test with more than 1 player.

edit2: planes are original and not modded in any way except forwardmod.

Author:  Apache Thunder [ Sat Feb 28, 2009 6:15 pm ]
Post subject:  Re: objectTemplate.noCollisionAsDestroyed

I did a server side test of this myself. Typically the client will still see the wreck if the wreck is on the ground. As soon as the wreck hits someting solid, the client thinks it hit it and will try to keep it at the point of where it hit but the server says no it didn't, so when the client goes up to where the wreck was supposed to be, it would be a bit buggy as the soldier or vehicle interacts with the wreck that really isn't there anymore. (server would say its on the bottom of the map, but client would say its still on the ground or on top of the object it hit)

If used on soldiers, then their dead bodies will freeze position as soon they touch the ground. So for soldiers, they could end up in weird body positions as a result. But the effect of not being solid does translate to the client, so I guess this command does indeed work server side.

If done pure client side, the effect will make the wreck fall through the ground as it not being solid and such. It won't interact with any solid object except the sea floor when this command is used. If used on stationary objects (objects with no mobile physics), I assume anyone would beable to walk/drive/fly through it with no harm.

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