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objectTemplate.noCollisionAsDestroyed https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=4614 |
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Author: | Why Two Kay [ Thu Feb 19, 2009 10:27 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Author: | Senshi [ Fri Feb 20, 2009 5:01 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Author: | freddy [ Fri Feb 20, 2009 5:29 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Author: | Apache Thunder [ Fri Feb 20, 2009 11:24 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
If you want you can go here: http://www.velotech.net/battlefield/index.php That has pretty much EVERY code known in the BF42 and BFV engines. And its got everything sorted it in class based categories! |
Author: | Losnar [ Tue Feb 24, 2009 8:19 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Can anyone confirm whether this fixes the dead hulk problem associated with death bubbles? |
Author: | freddy [ Tue Feb 24, 2009 11:11 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
if you mean the dead vehicles stay forever thing, yes it seems to fix that. |
Author: | Boom [ Wed Feb 25, 2009 1:07 am ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
So the dead hulks from a death bubble will drop & fall through the ground? Interesting... |
Author: | Urglub [ Wed Feb 25, 2009 3:08 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Has yet to be seen..... |
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