Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Feb 19, 2009 10:27 pm 
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Tankerbot wrote:
Why Two Kay wrote:
It would be awkward for that to be occurring throughout the whole game though, wouldn't it? It would make ramming the deck of a ship with a plane almost useless, same for slowing down an oncoming tank by ramming it suicide with something else large. B-17 dead body = lots of [killed] messages and points.


I think ramming is still possible. Since the game counts the collision against the target BEFORE the ramming object dies. So the vehicle in question would still be solid at the moment of impact. Only downside is that you won't beable to leave wrecks in the way of vehicles like trying to block a runway with a dead plane for example.


But that's the idea, the dead body could still kill things. When my B17 is about to die, I aim for a large group of people and hope the dead plane kills something. Ramming the deck of a ship with a plane is useful when going parallel, since it can block additional planes from taking off, or even hit those planes and the people waiting behind them too.


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PostPosted: Fri Feb 20, 2009 5:01 pm 
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Why don't you just set
Code:
ObjectTemplate.timetoliveafterdeath 80
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0

for the object then, Two Kay?

I think the reason of this thread is to make a object wreck visually avaible, but not allowing it to block anything with its wreck or did I get this wrong?

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PostPosted: Fri Feb 20, 2009 5:29 pm 
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i just posted it because i found it to work, and thought it could be useful to someone some day. i was testing some with the commands from this thread
viewtopic.php?f=5&t=3714&hilit

was after something else but i couldn´t get that to work, theres still a lot of code to try from that thread, this one is intriuging i think
Code:
swimFrequency
randomSwimFrequency


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PostPosted: Fri Feb 20, 2009 11:24 pm 
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If you want you can go here: http://www.velotech.net/battlefield/index.php

That has pretty much EVERY code known in the BF42 and BFV engines. And its got everything sorted it in class based categories!

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PostPosted: Tue Feb 24, 2009 8:19 pm 
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Can anyone confirm whether this fixes the dead hulk problem associated with death bubbles?

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PostPosted: Tue Feb 24, 2009 11:11 pm 
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if you mean the dead vehicles stay forever thing, yes it seems to fix that.


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PostPosted: Wed Feb 25, 2009 1:07 am 
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So the dead hulks from a death bubble will drop & fall through the ground? Interesting... :idea:

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PostPosted: Wed Feb 25, 2009 3:08 pm 
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Has yet to be seen.....

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