Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Nov 13, 2006 11:18 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
It's spelled:

ObjectTemplate.Active Exppack
ObjectTemplate.magType 1


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PostPosted: Tue Nov 14, 2006 8:33 pm 
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Joined: Tue Sep 26, 2006 1:05 pm
Posts: 19
Location: Germany
Thx vor Help
i have medpack, repairpack and binoculars not Deactivates
and the p by Exppack In addition written

sry for bad englisch


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PostPosted: Mon Jan 28, 2008 9:27 pm 
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Joined: Fri Dec 28, 2007 12:24 pm
Posts: 204
Location: The Kingdom that is United
Hey does somebody here have the codes for disabling all German and US weapons on vanilla 1942 exept knife? Or will I have to write out every weapon myself? 8-)

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PostPosted: Mon Jan 28, 2008 10:02 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
If you set it up like this you only have to disable UsMarine_AT veapons for example.
Code:
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 UsMarine_AT
game.setKit 1 1 UsMarine_AT
game.setKit 1 2 UsMarine_AT
game.setKit 1 3 UsMarine_AT
game.setKit 1 4 UsMarine_AT

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 UsMarine_AT
game.setKit 2 1 UsMarine_AT
game.setKit 2 2 UsMarine_AT
game.setKit 2 3 UsMarine_AT
game.setKit 2 4 UsMarine_AT


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PostPosted: Mon Jan 28, 2008 11:09 pm 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
freddy wrote:
If you set it up like this you only have to disable UsMarine_AT veapons for example.
Code:
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 UsMarine_AT
game.setKit 1 1 UsMarine_AT
game.setKit 1 2 UsMarine_AT
game.setKit 1 3 UsMarine_AT
game.setKit 1 4 UsMarine_AT

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 UsMarine_AT
game.setKit 2 1 UsMarine_AT
game.setKit 2 2 UsMarine_AT
game.setKit 2 3 UsMarine_AT
game.setKit 2 4 UsMarine_AT
The only problem with setting up like this is players will be able to "kit switch" which can crash the server under certain circumstances.

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Not many ppl know hacks were coded into the game, for instance...type 99
Stalingrad: Planes & Missles -- 8.12.65.217:14567
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PostPosted: Tue Jan 29, 2008 10:35 am 
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Quote:
players will be able to "kit switch"

Whats that?


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PostPosted: Tue Jan 29, 2008 11:55 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Kit switch = They can select UsMarine_AT or UsMarine_AT or UsMarine_AT or? :?
I never ever seen a crash from a mod like this.

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PostPosted: Tue Jan 29, 2008 2:56 pm 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
Urglub wrote:
Kit switch = They can select UsMarine_AT or UsMarine_AT or UsMarine_AT or? :?
I never ever seen a crash from a mod like this.
Cant believe you guys dont know kit switch. You press enter while playing (after youve spawned), hold down left click on the kit you want to switch to, then press enter again. It works if there is someone in the game who is using a weapon that is not normally on that map. Like if someone was using a Type 99 on Berlin, you could weaponswitch.

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WáKé | Iced Earth wrote:
Not many ppl know hacks were coded into the game, for instance...type 99
Stalingrad: Planes & Missles -- 8.12.65.217:14567
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