Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Aug 21, 2004 1:26 am 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
The_Claw actually did most of the work on this one... but i figured I'd throw it up here in case someone finds it useful

basically, just add all the following info to the bottom of your objectstemplate.con file. it effectively will disable all weapons (except knives of course )



Code:
ObjectTemplate.Active AK47
ObjectTemplate.magType 1

ObjectTemplate.Active Browninghipo
ObjectTemplate.magType 1

ObjectTemplate.Active M9_beretta
ObjectTemplate.magType 1

ObjectTemplate.Active SA-7
ObjectTemplate.magType 1

ObjectTemplate.Active TabukSniper
ObjectTemplate.magType 1

ObjectTemplate.Active RPG7
ObjectTemplate.magType 1

ObjectTemplate.Active Stinger
ObjectTemplate.magType 1

ObjectTemplate.Active AK47Gp30
ObjectTemplate.magType 1

ObjectTemplate.Active PKM
ObjectTemplate.magType 1

ObjectTemplate.Active AKS-74U
ObjectTemplate.magType 1

ObjectTemplate.Active PSS
ObjectTemplate.magType 1

ObjectTemplate.Active VSS
ObjectTemplate.magType 1

ObjectTemplate.Active Saiga12k
ObjectTemplate.magType 1

ObjectTemplate.Active SMAW
ObjectTemplate.magType 1

ObjectTemplate.Active Stinger
ObjectTemplate.magType 1

ObjectTemplate.Active M16
ObjectTemplate.magType 1

ObjectTemplate.Active M203
ObjectTemplate.magType 1

ObjectTemplate.Active M249
ObjectTemplate.magType 1

ObjectTemplate.Active M25Sniper
ObjectTemplate.magType 1

ObjectTemplate.Active M82Sniper
ObjectTemplate.magType 1

ObjectTemplate.Active Car-15
ObjectTemplate.magType 1

ObjectTemplate.Active MK23
ObjectTemplate.magType 1

ObjectTemplate.Active MP5
ObjectTemplate.magType 1

ObjectTemplate.Active Remington
ObjectTemplate.magType 1

ObjectTemplate.Active M16A2
ObjectTemplate.magType 1

ObjectTemplate.Active GrenadeAllies
ObjectTemplate.magType 1

ObjectTemplate.Active ExpPack
ObjectTemplate.magType 1

ObjectTemplate.Active Landmine
ObjectTemplate.magType 1

ObjectTemplate.Active SmokeGrenade
ObjectTemplate.magType 1

ObjectTemplate.Active Mortar_weap
ObjectTemplate.magType 1

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PostPosted: Wed Dec 01, 2004 2:56 pm 
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Joined: Sat Sep 11, 2004 12:00 am
Posts: 172
it does not work on the server side :(


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PostPosted: Wed Dec 01, 2004 9:19 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
whats it doin wrong? the_claw ran this mod for months on his server :?

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PostPosted: Wed Dec 01, 2004 9:42 pm 
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Joined: Mon Sep 27, 2004 12:00 am
Posts: 98
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i always wanted to know how to do it. Theres 2 bfv maps that just have knives too, pretty cool

:D

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PostPosted: Wed Dec 01, 2004 10:38 pm 
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Posts: 172
I tested it and it worked fine but when I put it on my server all the guns and rpg worked again. This would make a good lost village mod.


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PostPosted: Thu Dec 02, 2004 1:57 am 
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would also make a great movie :D

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PostPosted: Thu Dec 02, 2004 4:25 am 
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Joined: Tue Oct 05, 2004 12:00 am
Posts: 312
great movie idea would be to set the projectiles of everything to the carhorn except knife, client filming should still see the normal gunfire then have one guy running around getting hit and such knifing everyone heh

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PostPosted: Thu Dec 02, 2004 5:03 am 
Fixed works great. Thanks..


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