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M-16 minelayer https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=435 |
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Author: | fireblast04 [ Tue Oct 12, 2004 11:39 pm ] |
Post subject: | M-16 minelayer |
Author: | Keester [ Sun Oct 17, 2004 12:39 am ] |
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We need a novelty mod forum |
Author: | Bongholio [ Mon Oct 25, 2004 2:29 pm ] |
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Author: | Trev [ Mon Oct 25, 2004 7:10 pm ] |
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Author: | silversound [ Tue Oct 26, 2004 3:50 pm ] |
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Author: | tacoman [ Tue Oct 26, 2004 6:48 pm ] |
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Author: | Bongholio [ Thu Oct 28, 2004 2:18 pm ] |
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Does the ap mine go off when people/bots not vehicles come near? If I switched that to an APLandmineProjectile and used dc_7 would it work? I couldnt get the time to live to change on the ied <4 minutes>in DC_F and it seemed the dang thing hardly did anything at all when it did go off with an huge radius on it.The damage system must all be set too low on materials. |
Author: | Trev [ Thu Oct 28, 2004 6:58 pm ] |
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AP landmine, last time i tried adding it to a map, exploded like a normal mine, but would only damage ppl in humvees/technicals and anyone standing nearby... didnt explode on people... that was on dc.7, you can try it on DCF if ya want |
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