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Battlefield Modding Tutorials BFMODS • View topic - .:][-killer bino-][:.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Feb 24, 2008 2:08 pm 
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Posts: 576
Location: 10 Missed Meals From Total Barbarism
no you don't
just make sure you are looking where you want it to go
(even from behind cover)
when the 4 sec. have elapsed after you initially press fire or alt fire
the barrage falls from extreme left to slightly past midlle of screen
set distance by tweak smoke grenade velocity
close in barrages quickly alt fire and backpedal

fun from chutes!

m-109 I seen dat b4 Pink you mooch lol


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PostPosted: Sun Feb 24, 2008 9:31 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Yea he would know hes the one who came up with the crazy code


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PostPosted: Wed Feb 27, 2008 12:41 pm 
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Posts: 576
Location: 10 Missed Meals From Total Barbarism
You cannot spot for artillery if you use this mod I think


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PostPosted: Thu Feb 28, 2008 12:21 am 
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Joined: Tue Feb 05, 2008 1:09 am
Posts: 4
That woudl be corret... but the point is insted of cliking for artilery u can atumaticaly call for artilery or do it ur self..... so u can do it on any map u have the code.. 1 other thing is if u realy wanted artilery i think u could add a #2 projectile to the binos.. i know they have 2 projectiles naturly if u look in the objects.rfa


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PostPosted: Sun Apr 13, 2008 2:27 am 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
I made this do Napalm on BFV POE don't have desktop with me.
Posting from motel bathroom (only place I can steal wifi from diner on buddies laptop) Its basically the same except you have to add collision 1 to it I also added the end effect thing since it seems to be on many other similar type mods right after collision section.

ObjectTemplate.Active Binoculars
ObjectTemplate.MagType 0
ObjectTemplate.AmmoType 14
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 1
ObjectTemplate.reloadtime 7
ObjectTemplate.autoReload 1
ObjectTemplate.roundOfFire 0.2
ObjectTemplate.fireOnce 1
ObjectTemplate.Velocity 700
ObjectTemplate.fireDelay 2.0
ObjectTemplate.projectilePosition 0/0/0
rem ObjectTemplate.active BinocularsProjectile
ObjectTemplate.projectileTemplate Napalm
ObjectTemplate.hasCollisionPhysics 1
rem ObjectTemplate.gravityModifier 0.4
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.addFireArmsPosition 0.5/0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition -0.5/0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition 0/0.5/0 0/0/0
ObjectTemplate.addFireArmsPosition 0/0/0 0/0/0
ObjectTemplate.setBlastAmmoCount 1


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PostPosted: Mon Apr 21, 2008 2:02 pm 
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Joined: Fri Apr 27, 2007 6:50 am
Posts: 317
Location: in ur dreams, etin ur soul
must say i loved these things :P second thanks to you

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so i am not active lately, too lazy xD
ohh and busy ;)


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PostPosted: Tue Apr 22, 2008 11:22 pm 
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Joined: Mon Dec 10, 2007 12:29 am
Posts: 213


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PostPosted: Tue Apr 22, 2008 11:56 pm 
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Joined: Fri Apr 27, 2007 6:50 am
Posts: 317
Location: in ur dreams, etin ur soul
LOLZ must try vietnam code :P

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so i am not active lately, too lazy xD
ohh and busy ;)


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