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Exploding Soldiers, Grenade Landmines, .50 CAL pistols https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=3686 |
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Author: | ZOOMER [ Thu Jan 10, 2008 6:36 pm ] |
Post subject: | Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
SSM, DCFINAL: ObjectTemplate.Active IraqSoldier ObjectTemplate.timeToLiveAfterDeath 180 <=== 3 minutes to remind you of your kill ObjectTemplate.explosionDamage 10 <=== enough to kill your enemy nearby...or teammate? ObjectTemplate.explosionRadius 7 <=== your ammo pack explodes this distance...heehee ObjectTemplate.WaterDamageDelay 3 <=== Seriously, can u swim with 60# or sink? ObjectTemplate.Active USSoldier ObjectTemplate.timeToLiveAfterDeath 180 ObjectTemplate.explosionDamage 10 ObjectTemplate.explosionRadius 7 ObjectTemplate.WaterDamageDelay 3 The dying soldier is launched 20 feet in the air when dead...cool! I use this on a Bridge .50cal pistol map: ObjectTemplate.Active M9_beretta ObjectTemplate.projectileTemplate 50cal_Projectile ObjectTemplate.setRecoilForceUp CRD_UNIFORM/-.25/.25/0 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/.125/-.125/0 ObjectTemplate.setHasRecoilForce 1 ObjectTemplate.setGoBackOnRecoil 0 ObjectTemplate.Active Browninghipo ObjectTemplate.projectileTemplate 50cal_Projectile ObjectTemplate.setRecoilForceUp CRD_UNIFORM/-.25/.25/0 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/.125/-.125/0 ObjectTemplate.setHasRecoilForce 1 ObjectTemplate.setGoBackOnRecoil 0 And Exploding landmines: ObjectTemplate.Active LandmineProjectile ObjectTemplate.addTemplate KatyushaRocket_Engine ObjectTemplate.Active KatyushaRocket_Engine ObjectTemplate.HeatIncrement 0.075 <=== about 4 seconds of propulsion then they fall. ObjectTemplate.CoolingFactor 0.02 ObjectTemplate.Active LandmineProjectile ObjectTemplate.timeToLive CRD_NONE/12/0/0 <=== 12 seconds till fireworks ObjectTemplate.radius 12 ObjectTemplate.ForceOnExplosion 100 ObjectTemplate.DamageForce 1 ObjectTemplate.mass 20 ObjectTemplate.material 70 ObjectTemplate.material2 204 ObjectTemplate.damageType 1 ObjectTemplate.Active Landmine ObjectTemplate.AmmoType 4 <=== no reammo |
Author: | Iced Earth [ Fri Jan 11, 2008 1:30 am ] |
Post subject: | Re: Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
LOL, landmines with propulsion? Have to see that.. Very nice man, haha...thanks for sharin'. |
Author: | silver767 [ Sun Mar 09, 2008 1:49 pm ] |
Post subject: | Re: Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
Nice i goto try this |
Author: | WhatThe [ Sun Mar 09, 2008 7:47 pm ] |
Post subject: | Re: Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
Author: | ZOOMER [ Mon Mar 10, 2008 1:38 am ] |
Post subject: | Re: Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
Yea, ...read the post and try it. Exploding after X secs and kills humans....like frissbeeeeeeee grenades. |
Author: | WhatThe [ Mon Mar 10, 2008 9:23 pm ] |
Post subject: | Re: Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
Author: | ZOOMER [ Mon Mar 10, 2008 9:30 pm ] |
Post subject: | Re: Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
Modding is fun, but time consuming. |
Author: | WhatThe [ Wed Mar 12, 2008 7:42 pm ] |
Post subject: | Re: Exploding Soldiers, Grenade Landmines, .50 CAL pistols |
I have plenty of talent, I take great offence in your post infact, I show you some of my CSM work (none of it is imported though and I plan on making it for BFV and BF1942). AH-007 ThunderStrike I am giving every view of it (left, right, top, bottom, back, front, and iso) (note: Voltano this is the newest version of this) Front: Back: Left: Right: Top: Bottom: Iso: (I've got plenty more where that came from) |
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