Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Mon Nov 19, 2018 4:41 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: The Guided SMAW
PostPosted: Sun Nov 11, 2007 11:20 pm 
Offline
User avatar

Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
okay you know what this was supposed to be a quick easy little thing just for fun quit dragging it on it works fine and no all you have to do is hit a target dead on and you get the kill doesent matter if its in veiw distance or not but like i said it works better client side on server side its much harder to get kills from what i have seen if you hit a actuall person dead on you get point or if u hit a t72 you get kill also but thats all ive seen ss client side you hit anything but the shilka you will get kill it just a fun thing to play with ss

_________________
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: The Guided SMAW
PostPosted: Thu Jan 17, 2008 11:54 am 
Offline

Joined: Tue Apr 24, 2007 12:02 am
Posts: 128
Location: Netherlands / Holland
Hey mr pink balls

i was wondering can i have ur code for the tomahawk on the bradley

i tried my humvee code on the bradley
but then it gives a client disconnect
or sometimes even a servercrash

i know the tomahawk must be in the very first PCO on the vehicle
otherwise the weapon doesnt funtion properly

well ill talk to ya soon on xfire again

greetz RED

_________________
greetz redatwar
info@ redatwar@quicknet.nl
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: The Guided SMAW
PostPosted: Fri Jan 18, 2008 2:28 am 
Offline
User avatar

Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Well sure this is the only way i know how to do it with the bradley

Code:
rem *** M2A3_TOW Launcher ***
ObjectTemplate.create FireArms M2A3_TOW
ObjectTemplate.setNetworkableInfo Vehicle_TOW_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.aiTemplate M2A3_TOW_Launcher
rem *** Tan gave weapon consistence by making it use standard TOW ***
ObjectTemplate.projectileTemplate Guided_Tomahawk   <------putt in
rem ObjectTemplate.projectileTemplate TOW_Projectile <--------remed out
ObjectTemplate.visibleDummyProjectileTemplate TowDummy
ObjectTemplate.projectilePosition -0.5/0/1
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 5
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 6
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 1
ObjectTemplate.autoReload 1
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireInCameraDof 0
ObjectTemplate.addDevFire 0
ObjectTemplate.setInputFire c_PIAltFire

you actually have to change it in the objects.con and its works SS

_________________
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: The Guided SMAW
PostPosted: Wed Jan 30, 2008 6:37 pm 
Offline

Joined: Tue Apr 24, 2007 12:02 am
Posts: 128
Location: Netherlands / Holland
ok thnx ill try this out when i have the time to do some maintenance on my server :)

ty for sharing m8

greetz RED

_________________
greetz redatwar
info@ redatwar@quicknet.nl
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: The Guided SMAW
PostPosted: Wed Jan 30, 2008 7:45 pm 
Offline

Joined: Tue Apr 24, 2007 12:02 am
Posts: 128
Location: Netherlands / Holland
to make this work on a map per map basis u can try and do the following

Code:
ObjectTemplate.active M2A3_TOW
ObjectTemplate.remove ObjectTemplate.projectileTemplate TOW_projectile
ObjectTemplate.setprojectileTemplate Guided_Tomahawk


NOTE this is just a test i havent got any time yet to try it out myself :(

but maybe it helps u M8 :)

greetz RED ;-)

_________________
greetz redatwar
info@ redatwar@quicknet.nl
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: The Guided SMAW
PostPosted: Thu Jan 31, 2008 3:08 am 
Offline

Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
That ObjectTemplate.remove Line doesn't even exist as a command.


Top
 Profile  
 
 Post subject: Re: The Guided SMAW
PostPosted: Thu Jan 31, 2008 8:12 am 
Offline

Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
This is enough
Code:
ObjectTemplate.active M2A3_TOW
ObjectTemplate.projectileTemplate Guided_Tomahawk

Last projectile added is the winner.

_________________
In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
Server Homepage http://forum.griffinclan.org


Top
 Profile Send private message E-mail  
 
 Post subject: Re: The Guided SMAW
PostPosted: Thu Jan 31, 2008 8:46 am 
Offline

Joined: Tue Apr 24, 2007 12:02 am
Posts: 128
Location: Netherlands / Holland
Quote:
That ObjectTemplate.remove Line doesn't even exist as a command.


ok well just as i said it was a test

since it looks to me u guys have ay more time available to test or discover these things
i figured well just post it and see what the outcome is :)

unfortunatly my time is being absorbed by other things :(

well

thanx for clearing it up Why Two Kay

greetz red

_________________
greetz redatwar
info@ redatwar@quicknet.nl
Image


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group