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Battlefield Modding Tutorials BFMODS • View topic - The Guided SMAW

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: The Guided SMAW
PostPosted: Tue Nov 06, 2007 10:11 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Here is the code for the new and improoved smaw now you can be miles away from youre target and kill it without ever putting youreself in danger this code makes the SMAW shoot the tomahawk (guided) missle so its fun as !crap! putt it in ost it works server side or client i use it on my server i have it in the bradley and SMAW but anyway heres the code

ObjectTemplate.active SMAW
ObjectTemplate.projectileTemplate Guided_Tomahawk

This is for DC and DCF


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 Post subject: Re: The Guided SMAW
PostPosted: Wed Nov 07, 2007 12:06 pm 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
I'll try it but you just ripped off the handheld sa-3 mod
:?
at teh minimum shouldn't you add something like
0/20/0
to the projectile firing position?

Now I know why I took the fletcher out of omaha and wake.
I think there is no or whats there is busted tomahawk AI .cons
I got a crash when a bot shot it twice.
Maybe I will try to make ai files for it this weekend if it's possible.


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 Post subject: Re: The Guided SMAW
PostPosted: Wed Nov 07, 2007 10:14 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
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Location: Your moms house
well no i dont wanna mess with the fireing position when you fire it you have to be croutched and aiming up if not anything else you will die :)


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 Post subject: Re: The Guided SMAW
PostPosted: Thu Nov 08, 2007 2:12 am 
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Location: 10 Missed Meals From Total Barbarism
CAPT OBVIOUS


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 Post subject: Re: The Guided SMAW
PostPosted: Thu Nov 08, 2007 5:43 am 
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Joined: Wed Oct 11, 2006 4:19 pm
Posts: 211
Location: Northern California
This was extremely fun!

If you exit from the tomahawk during flight....your missle momentum takes you in that direction.
We were launching ourselves about 150ft in the air....and my eyes were teary from laughing!

Thanks for this one.

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 Post subject: Re: The Guided SMAW
PostPosted: Thu Nov 08, 2007 9:30 am 
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Posts: 621
Location: United States of America

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"like a tree, the full measure of a man can best be found when down."



Webpage: http://ez1st.homeip.net/


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 Post subject: Re: The Guided SMAW
PostPosted: Thu Nov 08, 2007 8:10 pm 
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Location: Your moms house
yea it works really good client side comparing to ss because for some reason in client side when you hit a vehicle say t72 if you hit it dead on it will ofcourse blow it up but will count that as youre kill {MR PINK BALLS[killed]benladen} in server side it just sais is no more :( but either way its loads of fun and i used tomahawk over sa3 cuz its easier to handle and goes farther longer so yea i have loads of fun with it :D


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 Post subject: Re: The Guided SMAW
PostPosted: Sun Nov 11, 2007 7:54 pm 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
teh only time you get teh killed by is wen
the killing hit is outside viewrange of teh cons
or certain other invokeifications (from where you did it from till the time it occurs the amount of travel <whats in stone in teh cons will be properly accredited) 8P
Yoda out :lol:
RIGHT?


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