Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Mon Nov 19, 2018 5:12 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 61 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
Author Message
PostPosted: Mon May 18, 2009 7:32 pm 
Offline
User avatar

Joined: Sat May 10, 2008 3:00 am
Posts: 1877
That's what I'm trying to say that there is no way to have for example two M3A1's, one with a red spawn one with blue, it can't happen there is no way around it.

_________________
Image


Top
 Profile Send private message E-mail  
 
PostPosted: Tue May 19, 2009 12:27 am 
Offline

Joined: Mon Dec 10, 2007 12:29 am
Posts: 213
He ment this to be for a single team, I've seen this mod in use. You could have a M3A1 with a second M3A1 on the same team with a second spawn point.


Top
 Profile Send private message E-mail  
 
PostPosted: Tue May 19, 2009 2:52 am 
Offline
User avatar

Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
WhatThe wrote:
He ment this to be for a single team, I've seen this mod in use. You could have a M3A1 with a second M3A1 on the same team with a second spawn point.


Exactly. But how? Adding the spawnpoint to the vehicle = no dice. It doesn't matter what spawner its attached to...the spawnpoint will have the same group number. To illustrate this, spawn two enterprise carriers. The spawnpoints will be between them, and you can't choose which you spawn on.

Like fox said....you can't....add a spawnpoint...to a spawner and not the object, can you? :?

_________________
Image


Top
 Profile Send private message E-mail  
 
PostPosted: Tue May 19, 2009 3:25 pm 
Offline

Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
But have you tried? I mean with the spawners, PLAYER got it working. He isn't that active on this forum but he is active on his own modding site : http://www.bf1942demo.com/forum/


Top
 Profile Send private message E-mail  
 
PostPosted: Tue May 19, 2009 6:01 pm 
Offline

Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
I realy don't know what the problem is, you don't read or you don't understand or both?

DO NOT TRY TO AD BOTH TEAMS SPAWNER TO SAME VEHICLE, THAT'S JUST RETARDED.

Is there a problem to ad a spawnpoint to a vehicle in 1942?

Is there a problem spawning the SAME vehicle with 2 differant spawners in 1942?

If those two options are availible, use them and you will have two selectable spawnpoints for each team.

Written code for it already earlier in post, will not repeat myself.
Player veriyed that it's doable, take your thumb out of the place where the sun don't shine and make it happen.

_________________
In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
Server Homepage http://forum.griffinclan.org


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 61 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group