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APC's and planes with movable attached spawn point. ssm https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=3503 |
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Author: | Urglub [ Thu Nov 29, 2007 8:03 am ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
Author: | jezza333 [ Wed Jan 23, 2008 1:54 am ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
Author: | Iced Earth [ Sat May 16, 2009 9:22 pm ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
Author: | Urglub [ Sun May 17, 2009 1:26 am ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
Author: | Iced Earth [ Sun May 17, 2009 7:10 pm ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
Author: | [TKO]Twist [ Mon May 18, 2009 11:41 am ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
It's work in 'nam. We are once more victorious ![]() |
Author: | Sheppard [ Mon May 18, 2009 7:10 pm ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
Could you possibly add some kind of code to the spawner that effects each vehicle spawned there, regardless of type or if it already has an enemy spawn point. The thing we keep coming back to is, adding a spawn point to a vehicle for one side means it will always be there, if you add one for the enemy it will simply have both. I don't see a way around this, at all. |
Author: | Urglub [ Mon May 18, 2009 7:29 pm ] |
Post subject: | Re: APC's and planes with movable attached spawn point. ssm |
![]() If you ad two spawnpoints to a vehicle, this probebly will result in that you have two spawnpoints in that vehicle?! |
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