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Battlefield Modding Tutorials BFMODS • View topic - APC's and planes with movable attached spawn point. ssm

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 61 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
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PostPosted: Tue Nov 13, 2007 8:40 pm 
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PostPosted: Tue Nov 13, 2007 9:10 pm 
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PostPosted: Tue Nov 13, 2007 10:05 pm 
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PostPosted: Tue Nov 13, 2007 10:56 pm 
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PostPosted: Wed Nov 14, 2007 9:10 am 
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APC spawner should have two SpawnTemplates, one for each APC.
Then you have two differant spawnpoints, one on each APC.

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PostPosted: Wed Nov 14, 2007 12:51 pm 
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PostPosted: Wed Nov 14, 2007 3:17 pm 
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^Yes of course....that's kind of half my point. I was just telling him you can't attach the same spawn to different facings of the same vehicle. Two spawns, two vehicles? Of course.

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PostPosted: Thu Nov 15, 2007 1:05 am 
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Yeah I got 2 different spawns to work, one on each team.

What I want is 2 spawns for each side.

So, to do this can I use the one sub and 2 differnt vehicles? I don't seem to be able to get that to work.

So I tried using another spawner vehicle as well as the sub. the first one works fine. but the ship im using for the second vehicle has a spawner addtemp'ed 2 times. Well I removetemp'ed both of them, but it messes up. the spawn point is averaged between the new spawn vehicle and the old one (even though you cant spawn on the old one, at least I never did but i didn't test it for very long. :?

Also the spawner for the ship im using isn't addtemp'ed to the complex its just in the PCO. Is that ok..., good...., bad....?

Any ideas to make it work or why it doesn't work?


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