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Battlefield Modding Tutorials BFMODS • View topic - APC's and planes with movable attached spawn point. ssm

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Oct 31, 2007 9:29 pm 
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Yeah I was gonna say..? Is the fake remark re: adding a spawnpoint to a vehicle?

Think about it, it's already in the game...Destroyers, Carriers, Submarines...in DC helo's. Just remove the spawn point from the original vehicle and add it to whichever of your choosing.


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PostPosted: Thu Nov 01, 2007 7:35 am 
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Ad US spawn to a bouncing betty :twisted: (BFV)

Or ad opposite teams spawn to a X-pack and crawl behind a bush and wait. ;-) (1942)

Posted Sun Oct 22, 2006 6:55 pm :shock:

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PostPosted: Thu Nov 01, 2007 7:47 am 
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PostPosted: Fri Nov 02, 2007 5:22 am 
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This works great. lol. Soldiers spawn soldiers, whoohoo!



ObjectTemplate.active MedPack
ObjectTemplate.addTemplate Sub7CDriverSoldierSpawn
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.timeToLive CRD_NONE/60/0/0


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PostPosted: Fri Nov 02, 2007 5:34 am 
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PostPosted: Fri Nov 02, 2007 6:19 am 
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yea TimetoLive, i mean, it worked non-stop with apc's but I don't know if it even does anything in my code. I think its not being used. Oh and you have to rem out the ObjectTemplate.setEnterOnSpawn 1 or yur soldier spawns wont work unless they are close to a vehicle. Isn't that funny?


This is nuts! The spawnpoint doesn't get updated unless you have medpack out. That's kinda kewl if a place is getin shot up, then the guys are healing and need backup. Then re-enforcements arrive. Wut a neat accident to program the game.


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PostPosted: Fri Nov 02, 2007 4:25 pm 
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It's ok, but you better limit the medpack to one per map or it's a bit overpowered.

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PostPosted: Thu Nov 08, 2007 6:42 pm 
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