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Battlefield Modding Tutorials BFMODS • View topic - How to set a controlpoint on a carrier

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ]  Go to page 1, 2  Next
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PostPosted: Fri Apr 20, 2007 7:56 am 
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PostPosted: Fri Apr 20, 2007 2:04 pm 
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PostPosted: Fri Apr 20, 2007 11:39 pm 
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Yes, wrong forum...but..

You wouldn't be able to do this as a server-side mod, since you can't add control points SS. You could do this as a map and give it to friends though.

You would simply need to create a flag and spawn point on the carrier...I'm at work right now but you should find that info in 'controlpoints.con' and 'controlpointtemplates.con'...copy the information from there and put in new coords to throw it on the carrier.


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PostPosted: Sat Apr 21, 2007 12:02 pm 
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PostPosted: Sat Jan 19, 2008 12:15 am 
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where do u place that code within the Object spawn template. on the end of the vehicle's info?
and how do u get the location of something on a vehicle?


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PostPosted: Sat Jan 19, 2008 12:20 am 
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I personally like to putt new codes at the end of the object spawn temp (OST) and no it doesent have to be attached to the spawner the vehicle is in the part that sais active it the beginning of this individual code and to find i position on a vehicle best thing i know to do it open up the vehicle find something in the vehicle information that you are farmiliar with its location sat like on the sherman tank wher the browning is it should have a location and you use it as a reference point


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PostPosted: Sat Jan 19, 2008 2:11 am 
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and what about the rem? do you mean u type something like this:

ObjectTemplate.active redgalleon
ObjectTemplate.addTemplate red_galleon
ObjectTemplate.setPosition 1424.00/71.89/400.00
rem 3.28/10.88/-28.54


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