found in objects.rfa
rem ObjectTemplate.geometry BodyCollision = float through walls and buildings, works server sidded.
------or god mode no hit detection from nades etc. change the bone radius to 0. Not fully tested, but rem'd works = invincible in single player.
I've been trying to make soldier invisible but the client always fills in the rem'd out texture anyway in geometries:/
rem .setSkeletonCollisionBone <bonename> <bone radius in meters> <up/down adjustment> <material>
ObjectTemplate.setSkeletonCollisionBone Bip01_Head 0.02 2 40
ObjectTemplate.setSkeletonCollisionBone Bip01_Spine2 0.08 -0.45 41
ObjectTemplate.setSkeletonCollisionBone Bip01_L_Forearm 0.02 0.0 42
ObjectTemplate.setSkeletonCollisionBone Bip01_R_Forearm 0.02 0.0 42
ObjectTemplate.setSkeletonCollisionBone Bip01_L_Calf 0.03 0.3 42
ObjectTemplate.setSkeletonCollisionBone Bip01_R_Calf 0.03 0.3 42
ObjectTemplate.setSkeletonCollisionBone Bip01_L_Foot 0.035 0 42
ObjectTemplate.setSkeletonCollisionBone Bip01_R_Foot 0.035 0 42
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